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The only good Pixel Perfect Camera addon
2 years ago
SheriffNitroバージョン 1.47 で
I have been dealing with the awful Unity Pixel Perfect camera, along with other terrible addons, and this one is the only one that JUST WORKS. I put imported it, put the script on the camera AND IT WORKED. 10/10 THANK YOU
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1
0
i
Perfect!
5 years ago
icewuerfelバージョン 1.47 で
The Pixel Perfect Component (Experimental) of Unity is a bit like a black box. It doesn't work well with parallax and a following camera. It worked well in 2019 but in 2020 it broke. This one is working like a charm! Good job!
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2
0
G
does't work in Unity 2019.1f
7 years ago
GreenPixel-ltd以前のバージョン 1.44 で
If you need Pixel Perfect Camera for Unity 2019.1f than you need to find something else because this plugin will not work there =(
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2
0
パブリッシャーからの返信:
7 years ago に返信
Pixel Perfect Camera works correctly on Unity 2019.1.5f . If you had any trouble setting it up or faced any other problems, please check out our thread in Unity forums or contact us.
N
Best asset to set a Pixel Perfect Camera with a few clicks
8 years ago
NicoSaraintaris以前のバージョン 1.41 で
This asset made our lives much easier. Thanks!
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0
0
S
Cinemachine
8 years ago
SchafiSchafoesselchen以前のバージョン 1.42 で
Does it work with Cinemachine?
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2
0
i
Good Support
8 years ago
iningomontoya以前のバージョン 1.42 で
Update:
The publisher has contacted me and worked very hard to provide support. I am giving three stars because of the support although I have not yet been able to correct the graphics issues I have experienced.
Original Review
I had issues with this camera causing the graphics to bubble very badly. I reached out to the developer a week ago and never received a response. Obviously it is not this developers job to build my game but a little support for a product that I paid for would have been reasonable.
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1
3
パブリッシャーからの返信:
8 years ago に返信
Update: The jittering the developer was facing wasn't Pixel Perfect Camera's fault, but it's rather an inherent problem of being pixel perfect in small resolutions where you can't have subpixel rendering of sprites for small camera movements. The problem gets more visible if retro-snap is used or if an asset pixel is rendered in a small amount of screen pixels (low screen resolution relative to the asset resolution).
Original answer: I always reply as quickly as possible in the related thread in Unity forum as you can clearly see. I also answer the support emails I receive. I just checked by spam folder in case I missed your email, but didn't find anything. Please send again.
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