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Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.19f1 | 不兼容 | 兼容 | 兼容 |
2019.4.0f1 | 不兼容 | 兼容 | 兼容 |
描述
Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.
📚 Documentation - Your go-to manual.
🤝 Join Our Discord - Connect and collaborate.
🆘 Support/Inquiry - We're here to help, open a ticket.
🚀 Roadmap - Future-proof your projects and let us know where to grow best.
🧩Compatibility Across Versions
- Official Support 2022 | 2023
- Release Candidate Unity 6* **
- Legacy 2019 | 2020 | 2021
🌟Key Features
- Intuitive by Design: Our tool — built upon an existing intuitive workflow grounded in physically-based principles.
- Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine, Craft reusable states by building presets.
- Scalable volume integration: Fine-tune even the most dynamic of scenes.
- Non-destructive workflows: Enable/ disable features and cleanly add or remove from existing projects
- Integrates: Seamlessly integrate with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.
* The current asset version will work with Unity 6 but is due a support update.
** Cinemachine 3 currently not supported in Unity 6
技术细节
Physically Based Auto Depth of Field
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