11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
工具
镜头
此内容由第三方提供商托管,该第三方提供商在未接受Targeting Cookies的情况下不允许观看视频。如果您想观看来自这些提供商的视频,请将“Targeting Cookie”的Cookie偏好设置为“是”。
1/3
Helps manage camera culling on a per-layer basis to help improve performance without any appreciable overhead. Easily cull objects on different layers at different distances to reduce draw calls.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.11f1
兼容
兼容
兼容
2019.4.40f1
兼容
兼容
兼容
描述

Have you ever sat on a hill overlooking a forest toward some mountains and wished you could show the player all that without running at 2fps? Have you ever hacked in a second camera just to see the mountains and terrain to achieve that goal? If you answered yes to either of those questions then you're in the same boat I was until I wrote this little package.


My per-layer camera culling package will give you a script that you can add to your camera in order to manually change draw distance for each layer in your project without adding any extra cameras. Also, I've only included what actually matters for this tool, so your project won't be inundated with files related to a demo scene or anything.


As always, if you've got some questions, comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.


And don't forget to rate and comment to help us publishers out! :)

技术细节
  • Allows objects on different layers to be culled at different distances
  • Exposes existing camera functionality and makes it easily accessible and manageable for everyone

Per-Layer Camera Culling

(78)
510 users have favourite this asset
(510)
FREE
许可证类型
文件大小
19.2 KB
最新版本
3.3.1
最新发布日期
2023年10月17日
原始 Unity 版本
2019.4.40
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR
FREE