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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

40件のうち 1 - 10を表示中
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U
Magic
2 years ago
Umiiiiiii以前のバージョン 3.3.1 で
A 5-star (even more if possible) plugin this is. Added to my MUST-HAVE assets for every single project in future. Very much recommended and helpful.
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0
0
D
Why was this not part of Unity by default...
2 years ago
DrakeTrueslayer以前のバージョン 3.3.1 で
This asset really is amazing.
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1
0
a
Best Unity Secret to Optimize your Game
2 years ago
andynatusch以前のバージョン 3.3.1 で
No need for annoying LOD's use this instead. So much easier and works better. I just set 3 layers in my scene. Tall stuff, Low stuff, and really low stuff based on the height of the game object and how far it needs to be seen with the camera.
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0
0
M
Does not work in URP
2 years ago
MountainTiger以前のバージョン 3.3.1 で
It works perfectly in the Built-in Render Pipeline but does nothing in URP.
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1
2
h
Reduce Draw Calls
2 years ago
heartingNinja以前のバージョン 3.3.1 で
This asset works by rendering layers at a distance you choose. I am making a city with lots of small objects that are dynamic and buildings I want to see in the distance. With this asset I can put the objects on different layers and set the distance for the builds at a large distance and the small dynamic ones at a close distance. I have tried most of the assets that reduce draw calls and this one has had the biggest reduction in my project. For the review saying it isn't working with cinemachine that is not true. Just set the far distance on the cinemachine brain to your farthest layer.
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2
0
p
Yes Good
2 years ago
playmadstudio1以前のバージョン 3.3.1 で
Good
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0
0
s
Unable to compile
2 years ago
stigmamax以前のバージョン 3.3.0 で
Unable to compile. Error: GretherThanFloat could not be found I wrote to the author who did not answer me.
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0
5
パブリッシャーからの返信:
2 years ago に返信
Hello! I responded on August 19th via email, but I shall also try to respond here. It seems that you are missing the "General" folder that should be nested inside of the "UmbraEvolution" folder. If you installed this asset via the package manager, then you shouldn't be missing any files. Cheers!
c
Excellent Time Saver
3 years ago
chingwa以前のバージョン 3.3.0 で
This ought to be built into the engine, it is essential functionality to reduce rendering load and improve FPS. Sure the API is in the engine and you could code this yourself without too much effort, but why not save the time and download this asset? It performs great. Is simple to setup and get working. All in all a must-have asset.
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0
0
A
The Best asset for Mobile platform!
3 years ago
AshwinTheGammer以前のバージョン 3.2.3 で
Really amazing asset if you're looking forward to optimize your game. However, if publisher could add "Can You add Crossfade support for the objects which uses dithercrossfading features like LOD system has ? This would help to prevent the sudden popping up of the objects and replace a smooth fade culling." as said by a User. Then that would be LIT!
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0
0
s
Awesome Asset Brother but...!
3 years ago
sayamdev899以前のバージョン 3.3.0 で
I can't seem to get it to work with cinemachine camera. It has the cinemachine brain component on camera already and it does not let me override even the default far clip plane value. Any help?
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3
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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