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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.0f1 | 不兼容 | 兼容 | 不兼容 |
- The code asset is compatible with all pipelines, but the demo scene is designed for URP.
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Orbit camera system with plenty of customizable parameters.
Drag the Orbit Controls to your Camera. Set the target in your Inspector. Hit Play. Zoom in or out to get the perfect framing. Rotate around the target. Pan around the scene. Automatically rotate the camera at a fixed rotation speed. Set constraints on rotation or zooming to keep the camera where you want it. Adjust the zoom, rotation, and pan speed to sync with your user’s mouse sensitivity. Fine-tune the damping options to get the perfect camera feel.
- Drag-and-drop orbit camera controls.
- Pick a target to look at.
- Zoom, rotate, and pan around your scene.
- Soften the camera response using damping options.
- Constrain the range of motion using limits.
* The camera image on the cover is for illustrative purposes only to denote the package as being related to a camera controller. There are no art assets included in this package.
Orbit Camera Controller
