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An easy way to add extra replay value to your game!
Mirror Mode is a great addition to Racers, Platformers, Puzzlers and more!
No extra scenes or assets required!
Just hook it into your Camera and Player Input, to start playing your game inverted!
Basic Activation:
MirrorMode.Activate()
Starts Mirroring the X Axis.
Custom Activation:
MirrorMode.Activate(XAxis, YAxis)
Starts Mirroring in the chosen axes.
Deactivation:
MirrorMode.Deactivate()
Stops all Mirroring.
Checking for Mirror Mode:
MirrorMode.IsMirroring
Returns True, if either the X or Y axis is currently Mirrored.
Adjusting Player Input:
MirrorMode.Scale, MirrorMode.Matrix
Your player input can be adjusted by multiplying it with either the Scale vector or Scale matrix.
Questions and Suggestions
Email: mark@mysterytech.net
Twitter: @mysterytechs
An easy way to add extra replay value to your game!
Mirror Mode is a great addition to Racers, Platformers, Puzzlers and more!
No extra scenes or assets required!
Just hook it into your Camera and Player Input, to start playing your game inverted!
Basic Activation:
MirrorMode.Activate()
Starts Mirroring the X Axis.
Custom Activation:
MirrorMode.Activate(XAxis, YAxis)
Starts Mirroring in the chosen axes.
Deactivation:
MirrorMode.Deactivate()
Stops all Mirroring.
Checking for Mirror Mode:
MirrorMode.IsMirroring
Returns True, if either the X or Y axis is currently Mirrored.
Adjusting Player Input:
MirrorMode.Scale, MirrorMode.Matrix
Your player input can be adjusted by multiplying it with either the Scale vector or Scale matrix.
Questions and Suggestions
Email: mark@mysterytech.net
Twitter: @mysterytechs
Mirror Mode
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License agreement
Standard Unity Asset Store EULALicense type
File size
501.5 KB
Latest version
1.0
Latest release date
Mar 24, 2015
Original Unity version
4.0.0
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