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t
Was hoping to use this
2 years ago
thephox1982버전 3.0.1
I'm using Unity 2021.3 built-in render pipeline and this should work and probably does but sadly some of the scripts rely on outdated UI calls and despite me not wishing to use any of the UI stuff it appears to be hard coded so I can't simply ignore it as it throws errors which disable building.
If this gets a update which makes the UI stuff optional then I'll revisit it as I suspect this to be just what I need.
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3
0
v
FLICKER FIX - product tested on 2018f
2 years ago
vectorealms버전 3.0.1
Seems like just a setup issue with tags and layers not setting. Layer and Tag your objects 'IOC', add an extra unused layer 'occludee', in camera set layer mask 'IOC' and 'occludee' to that. Set samples to 2000. And flicker is fixed. Layers are just not set proper on import.
Edit : To collide with environment, set environment tag / layer to IOC == this WILL CAUSE LAG... to fix, set iclod mode to static on enviros. Hiding objects set to occlude.
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2
1
L
Still works pretty well in 2023
3 years ago
Luftwaff1es버전 3.0.1
Fantastic starting point to dynamic occlusion! You will have to fix about 5 depreciated variables if you plan on using Unity 2022, but that is to be expected and it works well apart from that.
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5
0
f
useless
4 years ago
flipper2017버전 3.0.1
even after fixing all the errors, the spheres in the Demo scene constantly flicker and don't get culled even when they are clearly hidden from view... maybe it worked in the past now it just doesn't. Should be deprecated.
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1
0
C
Update needed
5 years ago
ChuckBoris버전 3.0.1
After debugging errors... i have more FPS without this asset.
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3
0
This asset was created in 2016 and apparently has not been updated since that time. If you are still using the old version of unity, this asset is the perfect choice for you. In all other cases, prepare for errors and learn the scripts to fix them.
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1
0
f
在2019及以上版本貌似已被淘汰
5 years ago
fyc2428431755버전 3.0.1
此插件在2016年停止更新,经过实测2019版本已无法使用(但你会原理的话可以自己根据代码修改)
이 리뷰가 도움이 되었나요?
8
1
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