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This asset is the port of the Cardboard SDK in C # for use in Unity Engine. This asset allows develop simple mobile VR application!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.38f1
Compatible
Compatible
Compatible
Description

This asset is the port of the Cardboard SDK in C # for use in Unity Engine. It does not depend on third-party libraries, including the Google SDK. This asset doesn't use deprecated UIWebView, which helps you publish your apps in AppStore without restrictions.


To implement lens rendering, the built-in capabilities for displaying polygonal grids are used.


This asset support recognize QR codes from Google Cardboard and use his to generate correct lens meshes.


You can interact with a controll (like a button) througt a visual cursor.

Support for various control devices and manipulators is not provided.


If you have problem with adopting google cardboard SDK, this is pretty good solution for you, because:


- Implemented in pure C#

- Has no dependencies

- Works on iOS, Android and any other platform

- Actual preview in editor with lens distortion

- Scaning Google QR-codes without cardboard application

- Works without cardboard application

- Open-source implementation

- Fully customizable and hackable

- Compatible with il2cpp


If you have issues, please don't hesitate to email contact@tiltshift.xyz

Technical details

- Implemented in pure C#;

- Has no dependencies. It does not depend on third-party libraries;

- Support URP;

- Works on iOS, Android and any other platform;

- Actual preview in editor with lens distortion;

- Scaning Google QR-codes without cardboard application;

- Open-source implementation;

- Fully customizable and hackable;

- Compatible with il2cpp;

- Works your VR app without cardboard application.




Cardboard.NET (VR solution)

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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
905.5 KB
Latest version
2.0
Latest release date
Jul 4, 2022
Original Unity version
2019.2.14
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