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P
Average good and needs to be updated
3 years ago
ProphetGod117on version 1.7
It is good and easy to use, but it needs some updates, it has not been updated for more than a year. And I must say that I have a very frustrating problem, I have a menu in mobiles where you can rotate the camera and I have a horizontal scroller to select different gameobjects, but when you are moving through this menu the camera also moves. I have tried several ways and none of them works even the one mentioned in the documentation of using the script "Bl_Orbit UI Blocker". And the support page doesn't work anymore
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M
Problem With this Asset
5 years ago
MikielSGon previous version 1.6.5
Screen position out of view frustum Errors from it. Unable to Fix for some reason. Tried all known solutions.
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Reply from publisher:
replied 5 years ago
Hi, Sorry to hear you are having troubles with our asset, we haven't received any message from you yet, this issue has not been reported before and we can't replicate either so we need you to provide us more info about the problem so we can debug it. Contact us: https://lovattostudio.com/support/
P
Nice camera system with continued updates
5 years ago
P3ndragonLLCon previous version 1.6.5
This is a nice orbiting camera system that get's regular updates, thanks!
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b
It works, but need improvements
6 years ago
bab202on previous version 1.6.5
I suppose you to improve some functions for the plugin like below: 1. Developer want to implement function in Editor and test on device so please make the rotation work for both mouse drag on Editor and touch for mobile device. 2. In class handle touch for mobile (bl_OrbitTouch) please add some threshold checking for activate rotating because sometimes user just want a single touch but it also unintent activate the rotation on the camera, the rotate functions should only activate when there is a small drag distance detected. 3. Please improve the document and make it public (e.g. in website) to help our developer can see it before purchase the plugin. 4. It's hard to determine what is initial position of the camera after use this plugin. Can u make a reset or some function to set the init position of camera as we want. Anyway thanks for a nice plugin, but with some improvements it will become perfect. Cheers!
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4
0
s
It does the job and it's great at it.
6 years ago
slugGoddesson previous version 1.6.2
Just what I needed. Thank you for the great asset. However, it would be cool to be able to control the rotation with both the mouse and the keyboard at the same time. Maybe it's possible and I just didn't find out how just yet.
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0
y
Good starting point
6 years ago
yarpskendayaon previous version 1.6
Definitely good enough to save time implementing your own version of this. Wasn't as happy with the code as a whole, and ended up tweaking lots of things. There are a lot of variables that disable functionality, and if statements everywhere check for those, very hard to make sense of. But all in all, worth the money and I was able to quickly implement what I wanted to implement.
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P
Camera a bit jumpy after collision
6 years ago
Pau-Setupon previous version 1.6.2
After a collision or occlusion the camera returns back to its position but that movement is very jumpy a glitchy. If the developer would change this I would change my rating to 5 stars.
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1
0
k
Not bad, but not as expected
7 years ago
kareembadr85on previous version 1.5.7
Adjusting a lot of controls/parameters does not bring any effect. Either it is due to bugs or it is due to complexity of use. I spent a lot of time, but in vain unfortunately.
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2
0
C
Problem use with Playmaker.
8 years ago
Circlenumberon previous version 1.5.6
I use Camera Orbit with Playmaker,And click mouse it return to mid display every time.How to fix it?
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2
1
j
bouncing camera
8 years ago
jesuislinuson previous version 1.5.4
no matter what i try, each time i rotate the camera with the mouse, orbiting works as expected but as soon as i release the the mouse button, the camera jumps back in space and then fades back to the initial position. i have a quite large orbit of 600 meters. maybe the bug only appears beacause of the size. could you please give me some advice how to fix this behaviour? thank you
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3
0
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