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Concise open source library which dynamically keeps a set of objects (e.g. players and important objects) in view, a common problem for a portion of games. It was developed for, and used by Survival Ball.
Why use this instead of a bigger/powerful/flexible library, like cinemachine? Simplicity and focus. For a game that only needs to track multiple objects, like a shared screen multiplayer game, this offers a faster, easier and more concise implementation. Just add a small script to a camera, set the component's basic rotation parameters and call "SetTargets()" to define which targets to follow.
Asset is a direct build from the source code available on GitHub. Details about the library's inner workings and underlying math in the related blog article.
Why use this instead of a bigger/powerful/flexible library, like cinemachine? Simplicity and focus. For a game that only needs to track multiple objects, like a shared screen multiplayer game, this offers a faster, easier and more concise implementation. Just add a small script to a camera, set the component's basic rotation parameters and call "SetTargets()" to define which targets to follow.
Asset is a direct build from the source code available on GitHub. Details about the library's inner workings and underlying math in the related blog article.
License agreement
Standard Unity Asset Store EULALicense type
File size
1.5 MB
Latest version
1.3
Latest release date
Mar 4, 2025
Original Unity version
6000.0.40
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Over 11,000 five-star assets
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