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1/5
Cinemachine compatible movement and scroll zoom to point system + bezier curve follower
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.39f1
兼容
兼容
兼容
2022.3.31f1
兼容
兼容
兼容
其他兼容性信息

If the package does not work on your version, you can contact the support via the link provided in the package README.

描述

This prefab provides an easy-to-use movement and scroll zoom system for your Unity games. Simply drag and drop it into your scene and it will automatically set up the necessary components.


Benefits:

  • Easy to Use: Drag and drop the prefab into your scene and it's ready to go.
  • Customizable: Adjust the zoom speed, limits, Cinemachine integration and toggle features to suit your game's needs.
  • Versatile: Supports different movement mechanics and can be used for various purposes, such as camera control or character zooming.
  • Bezier Curve Follower: Easily set objects to follow a predefined Bezier curve path. Ideal for smooth, dynamic motion. Customize speed, looping, and direction directly within the inspector.
  • Dynamic support: You are able to get quick support via discord or contact form if the package doesn't work on your system/unity version.

Usage:

  1. Drag and drop the prefab into your scene.
  2. Adjust the variables in the script to customize the zoom/movement behavior.

Note: The prefab uses the new Input System and Cinemachine packages. Make sure to import them into your project if you haven't already.

技术细节
  • Input System Scroll Detection: Detects scroll wheel input along with touchpad input and translates it into zoom commands.
  • Custom Actions File: Includes a separate actions file that allows you to customize the zoom and movement behavior.
  • Adjustable Zoom Speed: Control the speed of the zoom using the "Zoom Speed" variable.
  • Adjustable Movement Speed: Control the base movement speed using the "Movement Speed" variable, with additional options for speed progression via animation curves.
  • Max Zoom Delta: Limit the maximum amount of zoom by setting the "Max Zoom Delta" variable to prevent excessive zooming.
  • Zoom Levels: Define the minimum and maximum zoom levels using the "Min" and "Max" values in the "Zoom Levels" struct.
  • Cinemachine Compatibility: Works seamlessly with Cinemachine's virtual cameras for compatibility with its addons/components (Including confiners).
  • Smooth Zoom Functionality: Supports smooth zoom transitions, which can be enabled or disabled with the "Use Smooth Zoom" toggle.
  • Inertia for Camera Movement: Smooth deceleration of camera movement when no input is detected, configurable with the "Inertia Duration" variable.
  • Edge Scrolling: Allows camera movement when the mouse is near the screen edges, with adjustable speed and threshold for detection.
  • Mouse Drag Movement: Enables drag-based camera movement with smooth follow-up, allowing for precise manual control over camera position.
  • Zoom Location Adjustment: Ensures that the camera zoom focuses on a specific world target, maintaining the zoom's position relative to the screen-space position of the mouse.
  • External Movement Delta: Supports external forces (e.g., external inputs) to modify camera position during zooming or movement, ensuring the camera reacts to dynamic changes.
  • Cinemachine Confiner Support: Supports Cinemachine’s confiner feature for keeping the camera within specified bounds in a 2D environment.
  • Customizable Movement Curves: Uses customizable animation curves for movement speed adjustments based on elapsed time, enhancing dynamic control over movement speed.

Bezier Curve Creator & Follower:

  • Bezier Path Creation: Easily create and edit Bezier curves within the Unity editor using intuitive handles and control points.
  • Dynamic Object Following: Assign objects to follow a predefined Bezier path with customizable speed and looping options.
  • Editor Visualization: Visualize curves and object paths directly in the editor for precise adjustments.
  • Flexible Behavior: Configure objects to change speed along the path dynamically.
使用 AI 制作

AI (ChatGPT), was used to provide feature ideas only and bug identification, it was not used for any other purpose.

All In One Top Down Camera Controller [2D]

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$15.99
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1
更新的价格和增值税在结算时计算
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
176.1 KB
最新版本
1.0.2
最新发布日期
2025年4月2日
原始 Unity 版本
2022.3.31
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
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