Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Camera
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/5
Cinemachine compatible movement and scroll zoom to point system + bezier curve follower
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.39f1
Compatible
Compatible
Compatible
2022.3.31f1
Compatible
Compatible
Compatible
Additional compatibility information

If the package does not work on your version, you can contact the support via the link provided in the package README.

Description

This prefab provides an easy-to-use movement and scroll zoom system for your Unity games. Simply drag and drop it into your scene and it will automatically set up the necessary components.


Benefits:

  • Easy to Use: Drag and drop the prefab into your scene and it's ready to go.
  • Customizable: Adjust the zoom speed, limits, Cinemachine integration and toggle features to suit your game's needs.
  • Versatile: Supports different movement mechanics and can be used for various purposes, such as camera control or character zooming.
  • Bezier Curve Follower: Easily set objects to follow a predefined Bezier curve path. Ideal for smooth, dynamic motion. Customize speed, looping, and direction directly within the inspector.
  • Dynamic support: You are able to get quick support via discord or contact form if the package doesn't work on your system/unity version.

Usage:

  1. Drag and drop the prefab into your scene.
  2. Adjust the variables in the script to customize the zoom/movement behavior.

Note: The prefab uses the new Input System and Cinemachine packages. Make sure to import them into your project if you haven't already.

Technical details
  • Input System Scroll Detection: Detects scroll wheel input along with touchpad input and translates it into zoom commands.
  • Custom Actions File: Includes a separate actions file that allows you to customize the zoom and movement behavior.
  • Adjustable Zoom Speed: Control the speed of the zoom using the "Zoom Speed" variable.
  • Adjustable Movement Speed: Control the base movement speed using the "Movement Speed" variable, with additional options for speed progression via animation curves.
  • Max Zoom Delta: Limit the maximum amount of zoom by setting the "Max Zoom Delta" variable to prevent excessive zooming.
  • Zoom Levels: Define the minimum and maximum zoom levels using the "Min" and "Max" values in the "Zoom Levels" struct.
  • Cinemachine Compatibility: Works seamlessly with Cinemachine's virtual cameras for compatibility with its addons/components (Including confiners).
  • Smooth Zoom Functionality: Supports smooth zoom transitions, which can be enabled or disabled with the "Use Smooth Zoom" toggle.
  • Inertia for Camera Movement: Smooth deceleration of camera movement when no input is detected, configurable with the "Inertia Duration" variable.
  • Edge Scrolling: Allows camera movement when the mouse is near the screen edges, with adjustable speed and threshold for detection.
  • Mouse Drag Movement: Enables drag-based camera movement with smooth follow-up, allowing for precise manual control over camera position.
  • Zoom Location Adjustment: Ensures that the camera zoom focuses on a specific world target, maintaining the zoom's position relative to the screen-space position of the mouse.
  • External Movement Delta: Supports external forces (e.g., external inputs) to modify camera position during zooming or movement, ensuring the camera reacts to dynamic changes.
  • Cinemachine Confiner Support: Supports Cinemachine’s confiner feature for keeping the camera within specified bounds in a 2D environment.
  • Customizable Movement Curves: Uses customizable animation curves for movement speed adjustments based on elapsed time, enhancing dynamic control over movement speed.

Bezier Curve Creator & Follower:

  • Bezier Path Creation: Easily create and edit Bezier curves within the Unity editor using intuitive handles and control points.
  • Dynamic Object Following: Assign objects to follow a predefined Bezier path with customizable speed and looping options.
  • Editor Visualization: Visualize curves and object paths directly in the editor for precise adjustments.
  • Flexible Behavior: Configure objects to change speed along the path dynamically.
Created with AI

AI (ChatGPT), was used to provide feature ideas only and bug identification, it was not used for any other purpose.

All In One Top Down Camera Controller [2D]

(not enough ratings)
$7.99
$15.99
-50%
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
175.8 KB
Latest version
1.0
Latest release date
Mar 24, 2025
Original Unity version
2022.3.31
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR