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r
Such a useful and easy-to-use tool!
a year ago
raulrusboy基于上一个版本 1.1.0
I've been searching for this off and on for the last four years, and apparently have just been using the wrong search terms.
It really should be built into Unity; so useful and simple, and, despite the couple ignorant users posting negative reviews, easy to use.
This tool deserves way, way more positive attention than it's getting.
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0
0
C
It saved my... game!
2 years ago
CHILD_IN_THE_FOG基于上一个版本 1.1.0
I had an issue with my custom skybox, so I took a 360 screenshot of this skybox and replaced it with an image. <3
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0
0
Thanks for this wonderful tool, here is an example how write from another script. You just have to adjust your path:
using UnityEngine;
using System;
using System.IO;
public class CaptureController : MonoBehaviour
{
void Update()
{
// Check if the "P" key is pressed
if (Input.GetKeyDown("p"))
{
// Call the Capture function from the I360Render class
byte[] capturedImage = I360Render.Capture(8192);
Debug.Log(capturedImage);
WriteToFile(capturedImage);
// You can now use the 'capturedImage' byte array as needed.
// For example, you can save it to a file or process it further.
}
}
public void WriteToFile(byte[] imageName){
File.WriteAllBytes("D:\\Example\\image.jpg",imageName );
}
}
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4
0
N
Great asset
2 years ago
Nautilus_International基于上一个版本 1.1.0
So useful for making skyboxes! Only thing is I wish 16,384 resolution coule be supported.
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0
0
来自发布商的回复:
回复时间 2 years ago
Thank you for the review! You can change this line (https://github.com/yasirkula/Unity360ScreenshotCapture/blob/9249dce74a049266a8ca981e9498d06bd8443743/Plugins/Simple360Render/I360Render.cs#L59) to increase the limit but in my early tests, it froze Unity indefinitely, hence the 8k limit.
Please make a youtube tutorial on how to use this thing. Calling scripts, unpacking github folders etc doesn't really explain how to use this asset for an artist or unity beginner who doesn't know Unity coding
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3
3
来自发布商的回复:
回复时间 4 years ago
Thank you for the review! This plugin requires some scripting knowledge and I believe the example code on GitHub is as simple as it can get to show the plugin's usage. Feel free to ask technical questions related to the plugin on the forums!
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