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평점 만점의 리뷰가 11,000개 이상

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yasirkula
19개 사용자 리뷰
FREE
1 - 10 / 19개 표시
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r
Such a useful and easy-to-use tool!
a year ago
raulrusboy이전 버전 1.1.0
I've been searching for this off and on for the last four years, and apparently have just been using the wrong search terms. It really should be built into Unity; so useful and simple, and, despite the couple ignorant users posting negative reviews, easy to use. This tool deserves way, way more positive attention than it's getting.
이 리뷰가 도움이 되었나요?
0
0
D
Good asset
2 years ago
DJ-Coco이전 버전 1.1.0
Easy to use and does its job. There might be some limitations as it didn't work with my post processing or the MK Glow plugin, but it shouldn't matter too much. Support is quick to answer.
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0
0
C
It saved my... game!
2 years ago
CHILD_IN_THE_FOG이전 버전 1.1.0
I had an issue with my custom skybox, so I took a 360 screenshot of this skybox and replaced it with an image. <3
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0
0
s
This is good
2 years ago
s123d이전 버전 1.0
Thanks for this wonderful tool, here is an example how write from another script. You just have to adjust your path: using UnityEngine; using System; using System.IO; public class CaptureController : MonoBehaviour { void Update() { // Check if the "P" key is pressed if (Input.GetKeyDown("p")) { // Call the Capture function from the I360Render class byte[] capturedImage = I360Render.Capture(8192); Debug.Log(capturedImage); WriteToFile(capturedImage); // You can now use the 'capturedImage' byte array as needed. // For example, you can save it to a file or process it further. } } public void WriteToFile(byte[] imageName){ File.WriteAllBytes("D:\\Example\\image.jpg",imageName ); } }
이 리뷰가 도움이 되었나요?
4
0
N
Great asset
2 years ago
Nautilus_International이전 버전 1.1.0
So useful for making skyboxes! Only thing is I wish 16,384 resolution coule be supported.
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0
0
퍼블리셔 답변:
2 years ago에 답변됨
Thank you for the review! You can change this line (https://github.com/yasirkula/Unity360ScreenshotCapture/blob/9249dce74a049266a8ca981e9498d06bd8443743/Plugins/Simple360Render/I360Render.cs#L59) to increase the limit but in my early tests, it froze Unity indefinitely, hence the 8k limit.
A
Confusing for an artist
4 years ago
AMusoke이전 버전 1.0
Please make a youtube tutorial on how to use this thing. Calling scripts, unpacking github folders etc doesn't really explain how to use this asset for an artist or unity beginner who doesn't know Unity coding
이 리뷰가 도움이 되었나요?
3
3
퍼블리셔 답변:
4 years ago에 답변됨
Thank you for the review! This plugin requires some scripting knowledge and I believe the example code on GitHub is as simple as it can get to show the plugin's usage. Feel free to ask technical questions related to the plugin on the forums!
x
One of the best asset I have used for years
5 years ago
xirtap이전 버전 1.0
Simple to use and it still works after upgrading a few versions of Unity...
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1
0
o
Works exactly as advertised
5 years ago
oliran이전 버전 1.0
Super simple to use and works as expected in Unity 2020.3.4. No complaints!
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1
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p
Thank you!
6 years ago
pavelmatyas64이전 버전 1.0
Easy to use :) Served well.
이 리뷰가 도움이 되었나요?
1
0
N
Thanks a lot!!
6 years ago
NaTure77이전 버전 1.0
This is the asset I want!!
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1
0
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