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Quick and easy tool for 2D developers and level designers to use to frame the action by setting dynamic boundaries for the camera using a smooth visual in-editor interface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.2.7f1 | Compatible | Compatible | Compatible |
Additional compatibility information
All code should be compatible with any render pipeline, but the demo scene uses default sprite materials from the built-in RP.
Description
Very useful for keeping the camera stable in larger levels of platformers, and focusing on the action in topdown games. Contains room for endless customization to suit your every need!
Documentation included with purchase. Feedback is welcome and updates may be released in the future depending on user feedback.
Art for the demo scene generously provided by Lukemans, whom you can find here:
https://lukemans.com
Technical details
Related keywords
2D Dynamic Camera Boundaries
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License agreement
Standard Unity Asset Store EULALicense type
File size
111.8 KB
Latest version
1.0
Latest release date
Apr 11, 2022
Original Unity version
2021.2.7
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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