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Calling GameObject.Instantiate or GameObject.Destroy a lot, that’s bad. It slows down performance. Thats where the Breed plugin comes in to help you with that by re-using game objects that would’ve been destroyed, instead disabling them, and creating only new game objects when needed. You may even pre-instantiate a specific number of prefab instances.

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Breed

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File size
34.7 KB
Latest version
1.3.1
Latest release date
Sep 13, 2012
Original Unity version
3.5.5
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