메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 36개 표시
사용자 리뷰
정렬 기준
M
SphereCap error fix
3 years ago
MrunangGameBee버전 1.1
The error message "error CS0117: 'Handles' does not contain a definition for 'SphereCap'" occurs because the 'SphereCap' function is not available in the current version of Unity. It has been deprecated since Unity 2019.3 and replaced by 'SphereHandleCap'. Therefore, to fix the error, replace 'SphereCap' with 'SphereHandleCap' on line 47 and 55 of the 'BezierPointEditor.cs' script. the same goes to CircleCap,CubeCap and RectangleCap.
이 리뷰가 도움이 되었나요?
7
0
X
2021.2+ Handles.xxxCap Error !
4 years ago
XiaoDianna버전 1.1
You need to change [ Handles.xxxCap --> Handles.xxxHandleCap ]
이 리뷰가 도움이 되었나요?
16
0
E
Just what I needed!!
5 years ago
ElectricWolf버전 1.1
Amazing saved my days of work - this just works as I need. Thanks for sharing.
이 리뷰가 도움이 되었나요?
0
0
_
Simply does what it says, until it doesn't.
5 years ago
_geo__버전 1.1
All I wanted was a simple quick "create a bezier curve which I can edit" script. This does exactly that. I had to "fix" some deprecation warnings in Unity 2019.4 LTS but then it did what it should. It contains at least one bug in GetPointAt() for curves with only 2 points and small segmentation. Fix it by adding this to it: public Vector3 GetPointAt(float t) { if (points.Length == 2) { return GetPoint(points[0], points[1], t); } ... If you want to segmentize the curve then this may come in handy: public List<Vector3> GetSegmentPoints(float size = 0.1f, int resolution = 100) { List<Vector3> segmentPoints = new List<Vector3>(); float sqrSize = size * size; Vector3 current = points[0].position; Vector3 candidate0 = points[0].position; Vector3 candidate1; segmentPoints.Add(current); for (int i = 1; i <= resolution; i++) { candidate1 = GetPointAt(i / (float)resolution); if (Vector3.SqrMagnitude(candidate1-current) >= sqrSize) { current = candidate0; segmentPoints.Add(current); } candidate0 = candidate1; } float missing = Vector3.Magnitude(candidate0 - current) / size; if(missing < 0.5f) { // stretch segmentPoints[segmentPoints.Count - 1] = points[points.Length - 1].position; } else { // add final segment segmentPoints.Add(points[points.Length - 1].position); } return segmentPoints; }
이 리뷰가 도움이 되었나요?
4
0
y
Just enough, elegant, easy to use and educational. excellent.
5 years ago
ytagawa버전 1.1
T/O
이 리뷰가 도움이 되었나요?
0
0
T
Just like PhotoShop!
5 years ago
Threeyes버전 1.1
Easy to use if you have experience of PS, works great!
이 리뷰가 도움이 되었나요?
0
0
N
Nice and simple asset for bezier curves
6 years ago
Numix-Jeff버전 1.1
Very nice to use and implement for our custom needs. An update for latest versions of Unity would be appreciated as there are depreciated codes in unity 2019 concerning undos and gizmos. I hope you will do it :)
이 리뷰가 도움이 되었나요?
2
0
G
Works fine... Sometimes
6 years ago
GodlikeAurora버전 1.1
Timesaver tool, and it is free, but there no documentation about coding part (maybe code comments can be used as it, but it waste of time, which should be saved by using this asset), and a lot of strange null reference exceptions in basic usage of this tool (in GetPoint method, for example), so I can't recommend to use it in your project, maybe better be to use alternative free tool.
이 리뷰가 도움이 되었나요?
0
0
t
Does not work with latest Unity but I have a fix for that, where can I issue a pull request?
6 years ago
trancesilken버전 1.1
Really, guys, make this public, on GitHub, so that I can provide you with a pull request to make it work with 2019.2+.
이 리뷰가 도움이 되었나요?
5
0
B
Thanks & question
7 years ago
BomjRU버전 1.1
Thank you for easy to use and freebie code. And thanks to Jmurphy_cr for issue fix. Question: Why resolution doesnt affect path smoothing? GetPoinAt returns only smoothed path points
이 리뷰가 도움이 되었나요?
0
0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2026 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.