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すべてのアセットを Unity が審査済み

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M
SphereCap error fix
3 years ago
MrunangGameBeeバージョン 1.1 で
The error message "error CS0117: 'Handles' does not contain a definition for 'SphereCap'" occurs because the 'SphereCap' function is not available in the current version of Unity. It has been deprecated since Unity 2019.3 and replaced by 'SphereHandleCap'. Therefore, to fix the error, replace 'SphereCap' with 'SphereHandleCap' on line 47 and 55 of the 'BezierPointEditor.cs' script. the same goes to CircleCap,CubeCap and RectangleCap.
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7
0
X
2021.2+ Handles.xxxCap Error !
4 years ago
XiaoDiannaバージョン 1.1 で
You need to change [ Handles.xxxCap --> Handles.xxxHandleCap ]
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16
0
E
Just what I needed!!
5 years ago
ElectricWolfバージョン 1.1 で
Amazing saved my days of work - this just works as I need. Thanks for sharing.
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0
0
_
Simply does what it says, until it doesn't.
5 years ago
_geo__バージョン 1.1 で
All I wanted was a simple quick "create a bezier curve which I can edit" script. This does exactly that. I had to "fix" some deprecation warnings in Unity 2019.4 LTS but then it did what it should. It contains at least one bug in GetPointAt() for curves with only 2 points and small segmentation. Fix it by adding this to it: public Vector3 GetPointAt(float t) { if (points.Length == 2) { return GetPoint(points[0], points[1], t); } ... If you want to segmentize the curve then this may come in handy: public List<Vector3> GetSegmentPoints(float size = 0.1f, int resolution = 100) { List<Vector3> segmentPoints = new List<Vector3>(); float sqrSize = size * size; Vector3 current = points[0].position; Vector3 candidate0 = points[0].position; Vector3 candidate1; segmentPoints.Add(current); for (int i = 1; i <= resolution; i++) { candidate1 = GetPointAt(i / (float)resolution); if (Vector3.SqrMagnitude(candidate1-current) >= sqrSize) { current = candidate0; segmentPoints.Add(current); } candidate0 = candidate1; } float missing = Vector3.Magnitude(candidate0 - current) / size; if(missing < 0.5f) { // stretch segmentPoints[segmentPoints.Count - 1] = points[points.Length - 1].position; } else { // add final segment segmentPoints.Add(points[points.Length - 1].position); } return segmentPoints; }
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4
0
y
Just enough, elegant, easy to use and educational. excellent.
5 years ago
ytagawaバージョン 1.1 で
T/O
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0
0
T
Just like PhotoShop!
5 years ago
Threeyesバージョン 1.1 で
Easy to use if you have experience of PS, works great!
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0
0
N
Nice and simple asset for bezier curves
6 years ago
Numix-Jeffバージョン 1.1 で
Very nice to use and implement for our custom needs. An update for latest versions of Unity would be appreciated as there are depreciated codes in unity 2019 concerning undos and gizmos. I hope you will do it :)
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2
0
G
Works fine... Sometimes
6 years ago
GodlikeAuroraバージョン 1.1 で
Timesaver tool, and it is free, but there no documentation about coding part (maybe code comments can be used as it, but it waste of time, which should be saved by using this asset), and a lot of strange null reference exceptions in basic usage of this tool (in GetPoint method, for example), so I can't recommend to use it in your project, maybe better be to use alternative free tool.
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0
0
t
Does not work with latest Unity but I have a fix for that, where can I issue a pull request?
6 years ago
trancesilkenバージョン 1.1 で
Really, guys, make this public, on GitHub, so that I can provide you with a pull request to make it work with 2019.2+.
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5
0
B
Thanks & question
7 years ago
BomjRUバージョン 1.1 で
Thank you for easy to use and freebie code. And thanks to Jmurphy_cr for issue fix. Question: Why resolution doesnt affect path smoothing? GetPoinAt returns only smoothed path points
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0
0
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11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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