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F
A good start point for a great tool.
2 years ago
Fubiou基于版本1.3.1
The example they provided works well, but it's very difficult, perhaps impossible, to modify the script to fit your needs or make it fit your project as is. As an experiment, it works, but for developer needs, it falls short. If the agent is selected on inspector, unity3d crashes.
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m
If you're looking for an alternative to NavMesh, it's not here.
5 years ago
mrbrenden基于版本1.3.1
As the headline states, this isn't going to replace Unity's (terrible) NavMesh package. I'm not saying that this asset is terrible, but the actual 'Pathfinding' package is not as fast or "innovative" as the page describes. It's very slow and can tank your performance down to single digits. For programmers who want to learn how to create their own pathfinding, I think this is a great reference. For designers and producers who are looking for a ready-to-use AI solution, look elsewhere.
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0
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T
I didn't use it much, But I liked what I used it for
8 years ago
TheGameLearner基于版本1.3.1
I am new to Unity and learning about path, NavMesh, etc. Using this made me understand how a AI might move. Plus it was Free!! I kept changing the locations to see it find paths... It was a good Asset
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0
0
h
Poor: Slows down game
9 years ago
hammad-zahid基于版本1.3.1
It really slows down when i run scene is hangs.
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A
Amazing!
9 years ago
Alex_Snyder基于版本1.3.1
Fantastic, lightweight pathfinder. Completely modular, easy to use, works well with a few different projects, only needs colliders. For the low price of free, dev is missing out :D
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b
Ok
9 years ago
boby3基于版本1.3.1
Ok
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4
k
Works great !
10 years ago
kfirmon基于版本1.3.1
NEEDS TO BE IMPORTED INTO AN EMPTY PROJECT TO WORK ! (I don't know why, but it didn't work when i imported it into an existing project - Unity 5.3) Besides the fact that it uses a DLL file it's perfect (and free!). Thanks !
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n
Not for Unity 5
10 years ago
navi2121基于版本1.3.1
Not for Unity 5
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a
Simple to use, very effective
10 years ago
andrew210基于版本1.3.1
Very happy with how quickly and efficiently this works, so easy to get running too
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0
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m
Often can't find a path
12 years ago
matteonite基于上一个版本 1.0.7
It often can't find a path. especially when against a wall. But its a free asset so whateves.
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1
1
来自发布商的回复:
回复时间 12 years ago
When a wall is within your AI's radius where shouldn't be walls there is no possible Path cause right at the beginning the rule "don't go closer to walls then x" is ignored cause the wall is closer than x I hope to have explained it understandable :D There will be a big update soon with a lot of features and bug fixes.
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