Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Behavior AI
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/13
A navigation system that lets your AI characters navigate the environment and avoid obstacles! A* algorithm works on multiple threads, so it ensures fast performance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.32f1
Compatible
Compatible
Compatible
Description

If your game is dynamic, features lots of NPCs, moving platforms and flying enemies, then this asset is for you! Package includes tools to generate the navigation meshes on the scene and different types of AIs.


Main Features

  • The A* pathfinding algorithm will work across multiple connected navigation meshes, and will operate on multiple threads, with the help of Unity Jobs.
  • The package works on any mesh: new navigation grids can be generated on objects with steep slopes, with holes inside them or complex terrains.

Additional Features

The asset also includes some useful built-in tools for AIs, that you can use to add simple behaviors without writing a single line of code!

These include:

  • Flying AI Mode. The agent will fly above the ground and avoid obstacles in the air, while using the A* pathfinding on the horizontal axis,
  • AI Patrol. The agents will traverse the patrol points, and then, on reaching the end point, either go back and forth, loop or just stop. You can also add wait times on each patrol point for specific agent types, so that they pause for n seconds before going to the next point,
  • AI Agent Type. Create agents of type (for example, "Zombie") with shared settings. AIs can transition between different agent types,
  • AI Obstacle Area. An area in the navigation grid that has specific path cost modifiers for each agent type. The AI will either try to avoid the area, or, on the contrary will try to go to it,
  • AI Wander Area. A restricted area on the navigation grid inside which the AI agents wander between different random points.

🔍You can learn more about the asset here:

Documentation

Video Tutorial (Get Started)

Trailer

Discord server

Technical details

Compatibility

The package works in Unity of version 2022 and higher. 


Additional Packages

Unity Mathematics, Unity Burst and Unity Collections must be installed in order for multi-threaded code to work.

NavIslands Pathfinding — Fast Navigation (with Flying AI & Patrol)

(3)
21 users have favourite this asset
(21)
$15
Seat
1
Updated price and taxes/VAT calculated at checkout
39 views in the past week
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR