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Real Time Goal Oriented Action Planning with Unity
New Generic Character Controller System
New Goap Planning logic
Check Forum Thread for more info
Main Features
- Advanced real time goal oriented action planning system
- Physics based Locomotion System without root motion
- Generic Gear System, gears are controlling the characters
- Weapon and Throwable Gear Systems
- Simple action/goal/sensor etc. scripting - Fully rigged 2 Shooter prefabs.
- Various Character Control Systems
- Sensors/Systems/Actions/Goals are scriptable objects which can be created in the editor mode for different behaviours of the same agent.
- Various optimize options.
- Example scene.
- Many debug options.
- C# code
You can also buy IntenseTPS to get this asset for free.
Contact : Mail
New Goap Planning logic
Check Forum Thread for more info
Main Features
- Advanced real time goal oriented action planning system
- Physics based Locomotion System without root motion
- Generic Gear System, gears are controlling the characters
- Weapon and Throwable Gear Systems
- Simple action/goal/sensor etc. scripting - Fully rigged 2 Shooter prefabs.
- Various Character Control Systems
- Sensors/Systems/Actions/Goals are scriptable objects which can be created in the editor mode for different behaviours of the same agent.
- Various optimize options.
- Example scene.
- Many debug options.
- C# code
You can also buy IntenseTPS to get this asset for free.
Contact : Mail
Intense Shooter AI
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