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EnemyAI
* Easy waypointing setup
* 2 Types of attack - melee, ranged
* Math formula for calculating Trajectory of projectile for ranged attack
* 2 levels of Engagement area (aggro) - Sphere and Cone
* Mecanim support
The Enemy package consists of the following scripts:
Patrol
Aggro
Attack
Health
They were designed in a very abstract way in order to be able to work separately - in case one of them is not needed by the user. They can be easily triggered as they were designed using a STATE logic.
Also Mecanim animation is supported with an example script, model, animation and state machine.
* Easy waypointing setup
* 2 Types of attack - melee, ranged
* Math formula for calculating Trajectory of projectile for ranged attack
* 2 levels of Engagement area (aggro) - Sphere and Cone
* Mecanim support
The Enemy package consists of the following scripts:
Patrol
Aggro
Attack
Health
They were designed in a very abstract way in order to be able to work separately - in case one of them is not needed by the user. They can be easily triggered as they were designed using a STATE logic.
Also Mecanim animation is supported with an example script, model, animation and state machine.
EnemyAI
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