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Requires Behavior Designer (link)


Behavior Designer - Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity's NavMesh or the A* Pathfinding Project.


Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.


Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.


Web Demo | Documentation | Unity Forum


The following tasks are included:

  • Attack
  • Charge
  • Marching Fire
  • Flank
  • Ambush
  • Shoot and Scoot
  • Leapfrog
  • Surround
  • Defend
  • Hold
  • Retreat
  • Request Reinforcements
  • Reinforcements Response

Behavior Designer - Tactical Pack

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License type
File size
446.7 KB
Latest version
1.3.1
Latest release date
Jan 10, 2020
Original Unity version
5.6.0
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