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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.18f1 | 兼容 | 兼容 | 兼容 |
With this asset, you'll be able to seamlessly combine the powerful AI behavior tree tool, Behavior Designer, with the easy-to-use RPG creation tool, RPG Builder, to create immersive and engaging games in no time. Whether you're a seasoned developer or a newcomer to game development, this integration makes it easier than ever to create complex NPC behaviors, quests, and more - without any coding required.
The Behavior Designer and RPG Builder Integration Asset feature intuitive, functionality that lets you build custom behaviors, quests, and interactions in a snap.
Features
- Allow the AI to use abilities (custom node).
- Support ability requirements.
- Sync Health and Energy to add custom logic condition: for example, if health is < 30%.
- Sync the movement speed.
- Show you how to add custom stats to sync.
- Synchronize the time of day for different behavior depending on the time.
- Sync alignment towards the player (custom node).
- Sync all status effects.
- Added a new "SharedVariable" as CombatEntity
- Can see if the player is dead or alive
- Work well with all Behavior Designer's extensions.
- Documented
Note that this integration requires you to be comfortable with both Behavior Designer and RPG Builder to use.
It is untested but you could probably switch to A* if you have the movement module.
Feel free to communicate with me if you have more ideas!
Behavior Designer for RPGB
