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The best asset
2 months ago
filipdotnet基于上一个版本 1.7.12
Great support, and the best ai solution that I've tried so far. must have for every game with ai.
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来自发布商的回复:
回复时间 2 months ago
Thank you filipdotnet!
S
Looks good
2 months ago
Sykx基于上一个版本 1.7.12
Any chance on upgrade to Pro discount? I bought the package years ago to support it and never used it. Pretty sure you guys can see if the package was used or not, right? Now I'm actually getting into Unity things slowed down. Just curious if I can get a leg up here.
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来自发布商的回复:
回复时间 2 months ago
Hello - Yes, if you are logged into the Asset Store you should see a discounted price on the Pro version. Feel free to get in contact with us if you don't see it! Justin
p
How do I load using the Addressable method in Editor mode?
3 months ago
pjm3124ok基于上一个版本 1.7.12
There is no issue with loading and using ExternalBehaviorTree via the Adressable method in runtime mode. However, when I load an ExternalBehaviorTree as an Addressable in Editor mode, its BehaviorSource does not load correctly. It seems the BehaviorSource is disabled in Editor mode. How can I enable the ExternalBehaviorTree (BehaviorSource) in Editor mode, just like it is in Runtime mode?
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0
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来自发布商的回复:
回复时间 3 months ago
Hello, The BehaviorSource is used at edit time as well. For support please post on the forum at https://opsive.com/forum so I can get a better understanding of your situation. Justin
t
Outstanding Tool, Outstanding Support!
4 months ago
tonycaton基于上一个版本 1.7.12
Behavior Designer is a fantastic asset! The functionality is powerful, the UI is intuitive and it integrates smoothly into complex projects. I’ve extended it with many of my own behaviors over the years, and it’s been a joy to work with. What truly sets Opsive apart is their support. When I needed runtime source access for the latest version to keep my custom behaviors running in Unity 6, they provided it at no extra cost. That level of trust and developer-friendly policy is rare in today’s Asset Store. A rock-solid tool backed by a team that genuinely cares about their users — 5 stars without hesitation.
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来自发布商的回复:
回复时间 4 months ago
Thank you Tony! Please let me know after you've released your project as I'd love to see it :) Justin
n
Great asset
10 months ago
niuage基于上一个版本 1.7.7p1
Until Unity came up with (and then abandoned) their own implementation of a behavior tree, I really had no complaint, and this package is still a great choice. But I was wondering if you had any plans on updating the way you render the nodes and try to make them tell a story, like Unity's behavior graph is doing. It's such an great improvement over this package's nodes for legibility.
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来自发布商的回复:
回复时间 10 months ago
Happy to hear that you're enjoying Behavior Designer! Unity's Behavior package had some really innovative UI features, and I've already started to look at it to see how it can be implemented in Behavior Designer. With that said, this package will only be receiving maintenance updates and all new features will be in Behavior Designer Pro: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-pro-dots-powered-behavior-trees-298743
s
A Must Own Asset
a year ago
starfoxy基于上一个版本 1.7.10
I have been using Behavior Designer for years now (alongside it's extensions) and with A* Pathfinding. This combination is an absolute must and yes, it's far more intuitive than ANY other options out there. The authors are a dream to work with and their support/documentation is amazing. Thank you Opsive!
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来自发布商的回复:
回复时间 a year ago
Thanks for your support throughout the years! We really enjoy seeing how the community uses are assets and are looking forward to the years to come!
M
Fantastic Asset!
a year ago
MrScrumbles001基于上一个版本 1.7.11
As someone who loves using AI in my games, this asset is a game changer. Being able to visualize state machines makes organizing and testing much more efficient. The developers are highly responsive to support queries, and the documentation is thorough and well-written. I highly recommend this asset!
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来自发布商的回复:
回复时间 a year ago
Thank you for the review MrScrumbles001!
j
The Best Asset Store Tool for Creating Complex AI Behaviors!
a year ago
jkaczmar基于上一个版本 1.7.11
I've been using Opsive's Behavior Designer, and it's truly impressive. I’m not a professional coder, and I’ve been able to pick up the development tools in a few short weeks. I’ve used competing products, and I’ve been much happier with Behavior Designer based on its overall feature list, it’s integrations to other products, it’s add-ons, and overall support. The features of Behavior Designer are incredibly versatile. Whether you're designing simple behaviors or complex decision-making systems, this tool handles it all. The visual editor is intuitive and allows for easy creation and debugging of behavior trees, making the development process smooth and efficient. I’m making a first person shooter, and modeling the complex behaviors you see in AAA games is definitely possible with this tool. I’m using several tools for my project, including Opsive’s Ultimate Character Controller as well as PlayMaker. I’ve had a chance to test out both integrations and they work seamlessly. The provided examples are more than enough to get you started. In addition, the developer has created some example add-on packs for things like NPC tactical behavior that help you jumpstart the development process. The developer support is outstanding as well. The Opsive team is always available to provide assistance and answer questions. Their commitment to continuous updates and improvements ensures that Behavior Designer stays up-to-date with the latest Unity features and industry standards. In summary, Opsive's Behavior Designer is an essential tool for any Unity developer looking to create sophisticated AI behaviors. Its user-friendly interface, extensive features, and strong developer support make it a must-have for your development toolkit.
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来自发布商的回复:
回复时间 a year ago
Thank you for being part of our community and your review! I'm really happy that you're enjoying our assets 🙂 Keep us updated with your progress - we love seeing what our assets are used in. Justin
Q
Great AI tool!
a year ago
Qrayn基于上一个版本 1.7.4
This tool is amazing for creating smart and reusable AI's! Have been using it for different projects for about seven years. With the extensions pack you can easily create and manage all kind of patterns as well, such as formations, etc.
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来自发布商的回复:
回复时间 a year ago
Thanks for the review - happy to hear that you're enjoying Behavior Designer!
d
샘플파일 받는 과정이 매우 짜침
a year ago
dev_dash基于上一个版本 1.7.11
샘플파일 받으려면 인보이스 번호 넣어야하는데, 찾는게 아주 번거롭다. 오래전에 사둔 에셋을 쓰는경우 더 불편 뭐 대단한 샘플이라고 이렇게 해둔건지 이해가 어렵다. 아무래도 추가 확장 행동팩 판매하려고 샘플을 막아둔거라 생각됨. 추가 확장 행동팩은 BT를 이용하여 움직임이라든지 군집 등을 처리하기 위해 추가로 액션, 컨디션 등 요소를 상속해서 코딩해둔 거다. 코딩 잘하면 따로 구매할 필요는 없을듯 오히려 확장 행동팩이 BT를 이해하는 샘플로 무료로 풀렸어야하지 않나 싶다. 이 에셋에 대한 학습 데이터가 부족해서 학습이 어렵다.
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2
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来自发布商的回复:
回复时间 a year ago
Hello, The samples are on the download page allowing us to update them without needing to update the base package. The samples are freely available with your Asset Store purchase. I do agree that if you're good at coding there's no reason to buy the add-ons, but it will save you a ton of time since they have been battle tested through years of implementation in various projects. If you have any suggestions for the training material please let me know. Behavior trees can take a bit to get used to initially but once you have a good understanding of them you'll never want to go back to any other type of AI. We have a video series that shows the basics on how the various tasks work, as well reference many other resources within the documentation. Behavior Designer uses the standard behavior tree implementation so any tutorial for behavior trees can be used with Behavior Designer. https://opsive.com/support/documentation/behavior-designer/what-is-a-behavior-tree/behavior-tree-flow/ Justin
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