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L
THE BEST. PERIOD! The Nicola Tesla, the Isaac Newton, the GOD of Unity Assets.
a year ago
LEARNANDOSOMEGOODon previous version 2.1.6
Being a Software Engineer in Chile with more than 120 projects accomplished in 33 years of Career in multiple industries, I recognize that having Powerful No-Code or Less-Code Visual Scripting Frameworks & Templates available to make MAGIC, instead of typing hundreds of thousands of lines of code it's just very, very appreciated. Nowadays I'm embarking on a new adventure: Develop highly entertaining educational games. No more boring educational games, please!!! With Game Creator I'm getting there, reaching the top of the mountain. It is like having a Sherpa that helps me with everything on a long journey.
So let me express a Sincere THANK YOU!
The only downside is that in Third World Countries like Chile, the minimum wage for a Full-time Job is equivalent to US $500 a month, and a Senior Developer like me gets a little more than US $1.900 a month. So, -for example- Game Creator's "Shooter 2" Asset at US $79,99 on the Asset Store... for me is almost impossible to pay. This is the last Item I need to complete my whole CatSoft Collection (I bought nearly all the other Assets on Sale). Please don't get me wrong. Of course, the Asset is worth it, but... there are thousands of people like me who love Unity and CatSoft, and live in a highly different reality than the US, Australia, or Europe. So... when are you going to make another sale to us your faithful and loyal Fan Customers? Or maybe... some coupons/promo codes? Please consider this. You know we love your work!
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3
1
Thanks to Behaviour my enemies are alive. They patrol, they chase player, they attack, block and dodge. Best solution for AI, super flexible, quick and easy to set up.
This is literally the best asset on the store.
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1
0
T
Pretty wicked!
2 years ago
The_3D_Lunaticon previous version 2.1.4
Even a nincompoop like me was able to learn to use this, and make use of it in my game. Mind you, I stick to behavior trees and none of that more advanced stuff that's available. But this is all I need to make NPCs behave how I need them to. So buy it!
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2
0
Reply from publisher:
replied 2 years ago
Behavior Trees are definitely one of the most powerful tools in this module. Happy to hear you like it!
u
very good
2 years ago
unity_XQtR-BWd5uiJ6Qon previous version 2.1.3
Hello
when will shooter and traversal module come out
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2
2
I am using the GOAP behavior and this is by far the easiest GOAP solution I have ever seen! Setting up the behavior is actually fun and very fast. I am looking forward to future updates of this, this is a game changer for beginners!
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2
0
Using a Behavior Tree with more than 10 elements becomes highly impractical. When opening the Behavior Tree window and initiating Play mode in Unity, performance takes a severe hit, dropping to just 10 FPS, even on a robust system like the 13700K+GF 4090. Post-Play mode, you must close and reopen the Behavior Tree to regain speed, the icons disappear, leaving the top buttons inaccessible. Due to performance issues, it is not clear how my event tree works.
It's unclear whether the issue is intrinsic to Unity 2022.3.1, but the Behavior module is exclusively compatible with this version. Unfortunately, no pre-built modules like "Field of View" or "Hearing" are readily available, no lock button for selected Behavior object. Only 1 example per behavior. $40 is too expensive for all these.
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5
1
Reply from publisher:
replied 2 years ago
The latest version addresses the performance issue where nodes that loopback their execution would cause some unnecessary memory allocations. To see the current state of a graph, simply select the character and the graph will visually show in real-time its status (see https://docs.gamecreator.io/behavior/utility-ai/logic/).
Apart from this you shouldn't see any significant frame drops. If you have any concerns feel free to reach out to us via email :-)
Its prone to error when using strings for variables since its difficult to track which node you used that specific string variable and you have to copy/paste or type it. Playmaker does a better job on handling its variables, maybe take inspiration from there.
The performance is also concerning but hopefully it will perform much better like how they updated stats 2 performance posted on their twitter.
Overall, my only concern is the string variable. Other than that, its a great tool that's offer a lot of features.
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1
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Reply from publisher:
replied 2 years ago
Hi there! Variables use strings because they let you do nested access (for example "variable_name/target_value") which with objects otherwise wouldn't be possible or more cumbersome to set up.
Regarding performance, there's nothing to worry about! All strings are encapsulated in a struct called IdString which uses the name just for debugging. But at runtime it uses the cached hash of the string for blazing fast access and zero extra allocations* (there are a few unavoidable exceptions to this though). This is similar to Unity's PropertyName class, in case you want to look that up!
This is a great module, but as i have alluded to in the title, it's not the best.
Pros
- Adds Sight
- Adds a behaviour tree
Cons
- Only adds Sight, no other senses.
- Behaviour tree is only really usable for some types of AI logic
- Unable to use List Variables within Behaviour tree
- Can be buggy at times
I say it's still worth it to buy this if only for the actions and other features it provides, but not for the Behaviour tree, instead use the 3rd party module State Machine for GC instead of the behaviour for any complex AI.
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