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Easy A* Pathfinding for Tilesets
描述

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.


- Easily create different kinds of path (diagonal/orthogonal) in one line of code!


- Create movement penalties for tiles to prioritize certain pathways.


- Supports the use of multiple grids that can have varying levels of granularity.


- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.


- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.


- All code is wrapped in an easily identifiable namespace.




Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!


技术细节

- A* Tile Pathfinding

- Flexible performance settings

- Easy to use

- Plug in and play

A* Tile Pathfinding - Easy Pathfinding for Tiles

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$19.99
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文件大小
1.3 MB
最新版本
1.0
最新发布日期
2019年1月21日
原始 Unity 版本
2018.3.0
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A* Tile Pathfinding - Easy Pathfinding for Tiles
$19.99