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It's just complicated navmesh
a month ago
edmek55555on previous version 5.3.8
Works almost identically to navmesh but is far more complicated. Performance is slightly better admittedly, but it has no real practical use cases. Maybe if you design a game specifically around this package it is fine, but trying to upgrade an existing project with this will be almost useless. Without changing almost any code except for replacing navmesh agents, this package has provided worse pathfinding results in almost every situation.
Was never able to get local avoidance working at all. Even with it on objects just stacked on top of one another instead of avoiding.
Developer told me that if it didnt work for my use case to email him and he would put in for the refund since doing it from the user side takes months. Sent him an email two weeks ago. Followed up last week. Developer just took the money and is now ignoring me.
Stay away from this package. It contains no features that navmesh doesnt and does most of them worse. It takes something relatively simple like pathfinding and turns it into a huge chore. Much too expensive for what it is and only has so many sales and reviews because it is pushed by unity, may be a friend of someone who works there. Its the only reason I can think of that this asset has any positive reviews
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Reply from publisher:
replied a month ago
Hi
Sorry, I didn't intend to ignore your email at all. I have honestly just missed it. I see now that you sent the first one 6 days ago. I'll answer it right away.
It took me very little time to integrate this into my project. I replaced my NavMesh agent based AI with this and instantly saw improvements. The documentation is awesome and the code has plenty of comments. I can't say enough good things about this one.
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I never write reviews, but this plugin was so problematic I'm breaking that pattern to save others the headache. I purchased this based on positive reviews—the same approach that led me to great assets like Microverse and Odin. Unfortunately, this was a mistake.
When things go wrong (and they will), you're on your own. There's an unofficial Discord server that's completely dead because the creator refuses to designate it as an official support channel. No automated help systems, no functional FAQ, nothing. If you hit a wall, expect radio silence.
Yes, the recast navmesh calculations are fast. That's where the positives end.
The default behavior is completely broken:
- Agents can't step over simple convex meshes even when their step height exceeds the obstacle size
- Single foliage objects inexplicably generate navigation triangles
- Layer settings are completely ignored
- Characters launch into midair on impulses, then rubberband violently back to their starting positions
There's zero mention of networking considerations in the documentation, which is a dealbreaker for my project.
I wasted hours troubleshooting issues that should never have existed. My development time is extremely limited, and this plugin burned through it with nothing to show.
Save yourself the frustration. Use Unity's built-in NavMesh or implement your own A* pathfinding solution. Both options will cost you less time and aggravation than this asset.
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3
a
good assets,hope improving in future
3 months ago
auspicioushopeon previous version 5.4.5
hi,aron.is this assets optimize by Polygonal Funnel Algorithm.I hope this assets support multiplayer,especially add a server module to support server pathfind.Hope to build a discord team to convenience for our discussion problems.Thanks
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Hello, I'm confused about the version compatibility. In Package Manager it says the plugin needs Unity 2022.3+, but after installing, the docs inside say it's version 5.3.8 and supports Unity 2021.3.35f1. Which one is correct? I'm stuck on Unity 2021 and need to know if this actually works or not. Also, how can I get an older version that definitely works with Unity 2021? Thanks!
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Reply from publisher:
replied 3 months ago
Hi
The latest version (5.4.5 at the time of writing) is compatible with Unity 2022.3. But if you try to install it in Unity 2021, the package manager will install an older version (5.3.8) which is compatible with Unity 2021 (except for a few features which require later versions of Unity).
I really like this asset as it comes with a ton of features and without repeating what others have already said:
This is not an easy tool, the learning curve starts flat but becomes very steep as there are so many caveats to pathfinding. I even had problems on the forum which could not be solved yet.
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f
800 likes can't be wrong
4 months ago
fablesaliveon previous version 5.4.4
I tried to understand the usefulness level of this addon's the latest Pro version last week. Interesting. I think keeping it in my library would be a good idea. Maybe I'll use it in my projects via replacing with built-in nav AI. I respect your effort. It seems useful. I'll enjoy it. It seems like a good effort.
Some people are reporting on the official forum, with screenshots, that errors occur in the latest version 5.4.4 when compiling the mobile version. But I don't work with mobile anyway, and Aron updates it anyway. When I looked at the changelog recently, it's obvious that it's constantly updating.
I hope Aron continues to earn people's respect by keeping this plugin updated. Thank you.
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g
One of the best assets I own
4 months ago
ghostofemberon previous version 5.3.8
Well documented, regular updates and a huge time saver. Very much so a great asset and worth the price tag
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