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평점 만점의 리뷰가 11,000개 이상

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$140
1 - 10 / 281개 표시
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e
It's just complicated navmesh
a month ago
edmek55555이전 버전 5.3.8
Works almost identically to navmesh but is far more complicated. Performance is slightly better admittedly, but it has no real practical use cases. Maybe if you design a game specifically around this package it is fine, but trying to upgrade an existing project with this will be almost useless. Without changing almost any code except for replacing navmesh agents, this package has provided worse pathfinding results in almost every situation. Was never able to get local avoidance working at all. Even with it on objects just stacked on top of one another instead of avoiding. Developer told me that if it didnt work for my use case to email him and he would put in for the refund since doing it from the user side takes months. Sent him an email two weeks ago. Followed up last week. Developer just took the money and is now ignoring me. Stay away from this package. It contains no features that navmesh doesnt and does most of them worse. It takes something relatively simple like pathfinding and turns it into a huge chore. Much too expensive for what it is and only has so many sales and reviews because it is pushed by unity, may be a friend of someone who works there. Its the only reason I can think of that this asset has any positive reviews
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
a month ago에 답변됨
Hi Sorry, I didn't intend to ignore your email at all. I have honestly just missed it. I see now that you sent the first one 6 days ago. I'll answer it right away.
c
Easy to use and powerful!
2 months ago
chapp007이전 버전 5.4.5
It took me very little time to integrate this into my project. I replaced my NavMesh agent based AI with this and instantly saw improvements. The documentation is awesome and the code has plenty of comments. I can't say enough good things about this one.
이 리뷰가 도움이 되었나요?
1
1
d
Confusing, messy, buggy
2 months ago
dimgl이전 버전 5.4.5
I never write reviews, but this plugin was so problematic I'm breaking that pattern to save others the headache. I purchased this based on positive reviews—the same approach that led me to great assets like Microverse and Odin. Unfortunately, this was a mistake. When things go wrong (and they will), you're on your own. There's an unofficial Discord server that's completely dead because the creator refuses to designate it as an official support channel. No automated help systems, no functional FAQ, nothing. If you hit a wall, expect radio silence. Yes, the recast navmesh calculations are fast. That's where the positives end. The default behavior is completely broken: - Agents can't step over simple convex meshes even when their step height exceeds the obstacle size - Single foliage objects inexplicably generate navigation triangles - Layer settings are completely ignored - Characters launch into midair on impulses, then rubberband violently back to their starting positions There's zero mention of networking considerations in the documentation, which is a dealbreaker for my project. I wasted hours troubleshooting issues that should never have existed. My development time is extremely limited, and this plugin burned through it with nothing to show. Save yourself the frustration. Use Unity's built-in NavMesh or implement your own A* pathfinding solution. Both options will cost you less time and aggravation than this asset.
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2
3
f
THANKS !
2 months ago
freyo720이전 버전 5.4.5
Great asset! I was really struggling with Unity’s built-in tool. Pathfinding is clearly much more efficient with this one.
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0
0
a
very useful!
2 months ago
atadev1이전 버전 5.1.0
I used it mostly for 2D local avoidance. Works great. Very fast and lots of features. Documentation is excellent. Source code is quite well written.
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0
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a
good assets,hope improving in future
3 months ago
auspicioushope이전 버전 5.4.5
hi,aron.is this assets optimize by Polygonal Funnel Algorithm.I hope this assets support multiplayer,especially add a server module to support server pathfind.Hope to build a discord team to convenience for our discussion problems.Thanks
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0
0
l
Which one is correct?
3 months ago
linmu77_이전 버전 5.4.5
Hello, I'm confused about the version compatibility. In Package Manager it says the plugin needs Unity 2022.3+, but after installing, the docs inside say it's version 5.3.8 and supports Unity 2021.3.35f1. Which one is correct? I'm stuck on Unity 2021 and need to know if this actually works or not. Also, how can I get an older version that definitely works with Unity 2021? Thanks!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
3 months ago에 답변됨
Hi The latest version (5.4.5 at the time of writing) is compatible with Unity 2022.3. But if you try to install it in Unity 2021, the package manager will install an older version (5.3.8) which is compatible with Unity 2021 (except for a few features which require later versions of Unity).
D
Great tool and great support
3 months ago
DaDarkDan이전 버전 5.4.5
I really like this asset as it comes with a ton of features and without repeating what others have already said: This is not an easy tool, the learning curve starts flat but becomes very steep as there are so many caveats to pathfinding. I even had problems on the forum which could not be solved yet.
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0
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f
800 likes can't be wrong
4 months ago
fablesalive이전 버전 5.4.4
I tried to understand the usefulness level of this addon's the latest Pro version last week. Interesting. I think keeping it in my library would be a good idea. Maybe I'll use it in my projects via replacing with built-in nav AI. I respect your effort. It seems useful. I'll enjoy it. It seems like a good effort. Some people are reporting on the official forum, with screenshots, that errors occur in the latest version 5.4.4 when compiling the mobile version. But I don't work with mobile anyway, and Aron updates it anyway. When I looked at the changelog recently, it's obvious that it's constantly updating. I hope Aron continues to earn people's respect by keeping this plugin updated. Thank you.
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0
1
g
One of the best assets I own
4 months ago
ghostofember이전 버전 5.3.8
Well documented, regular updates and a huge time saver. Very much so a great asset and worth the price tag
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0
0
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