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It took me very little time to integrate this into my project. I replaced my NavMesh agent based AI with this and instantly saw improvements. The documentation is awesome and the code has plenty of comments. I can't say enough good things about this one.
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I haven't reviewed a single one of my purchases, but this experience sucked so much I have to review this plugin.
I purchased this asset given the number of positive reviews. This is usually a good indicator, and other plugins like Microverse and Odin have been stellar.
Please avoid this plugin, if at minimum because you will not receive timely support if something goes wrong (and something _will_ go wrong). There's an unofficial Discord server, but it's dead because the creator refuses to use it as an official channel for support and use any number of methods to get it going, like automated LLM bots, FAQs, etc.
In terms of the asset itself, I have no idea what's happening here. This plugin was a nightmare from the beginning. Sure the recast nav mesh calculations are incredibly fast but the default behavior is nightmarish.
You're telling me I can't step over this simple convex mesh even though the agent's step is higher than the size of the entire mesh? Why is a single rock (foliage) on the ground creating triangles? Why are layers not ignored? Why is my character flying in midair on impulses and then rubberbanding back to their original position? And not a single mention about networking in their documentation.
I wasted hours on this that I could have used getting any number of other things going in my game. My time is extremely limited. If you value your time, I would recommend steering clear of this plugin. Use the Unity Navmesh or roll your own A* for your use case.
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a
good assets,hope improving in future
a month ago
auspicioushopeバージョン 5.4.5 で
hi,aron.is this assets optimize by Polygonal Funnel Algorithm.I hope this assets support multiplayer,especially add a server module to support server pathfind.Hope to build a discord team to convenience for our discussion problems.Thanks
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Hello, I'm confused about the version compatibility. In Package Manager it says the plugin needs Unity 2022.3+, but after installing, the docs inside say it's version 5.3.8 and supports Unity 2021.3.35f1. Which one is correct? I'm stuck on Unity 2021 and need to know if this actually works or not. Also, how can I get an older version that definitely works with Unity 2021? Thanks!
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a month ago に返信
Hi
The latest version (5.4.5 at the time of writing) is compatible with Unity 2022.3. But if you try to install it in Unity 2021, the package manager will install an older version (5.3.8) which is compatible with Unity 2021 (except for a few features which require later versions of Unity).
I really like this asset as it comes with a ton of features and without repeating what others have already said:
This is not an easy tool, the learning curve starts flat but becomes very steep as there are so many caveats to pathfinding. I even had problems on the forum which could not be solved yet.
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f
800 likes can't be wrong
3 months ago
fablesalive以前のバージョン 5.4.4 で
I tried to understand the usefulness level of this addon's the latest Pro version last week. Interesting. I think keeping it in my library would be a good idea. Maybe I'll use it in my projects via replacing with built-in nav AI. I respect your effort. It seems useful. I'll enjoy it. It seems like a good effort.
Some people are reporting on the official forum, with screenshots, that errors occur in the latest version 5.4.4 when compiling the mobile version. But I don't work with mobile anyway, and Aron updates it anyway. When I looked at the changelog recently, it's obvious that it's constantly updating.
I hope Aron continues to earn people's respect by keeping this plugin updated. Thank you.
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g
One of the best assets I own
3 months ago
ghostofember以前のバージョン 5.3.8 で
Well documented, regular updates and a huge time saver. Very much so a great asset and worth the price tag
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高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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