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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

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r
Absolutely awesome
2 months ago
radiantboyバージョン 3.0 で
I hacked the gizmos a bit bigger etc, but the rest works very well.
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0
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R
Very nice tool but with bug on multiple search
5 months ago
Renardjojoバージョン 3.0 で
Very nice documentation and usage very user frendly but warning. But are present if you try to use asynchronus search with multiple entities. Each search modify the whole graph and conflict can occure. I needed to copy to graph to another to avoid this and us async function.
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n
It's free, can't complain
2 years ago
natemi80バージョン 3.0 で
It works if there's not a lot of nodes, gets confused easily though and often will take a path that makes no sense (longest possible) even when it should just return to where it had just came from. Also just stops randomly etc. Documents are terrible, but if you don't mind reading through the scripts you can figure out how to implement it.
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d
Exactly what I needed
3 years ago
dekoviccバージョン 3.0 で
I needed a system that moves npcs from point to point using a path, this is perfect solution for that. You my friend just saved me weeks of pain!
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1
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Y
Amazing!
4 years ago
YuIshigamiバージョン 3.0 で
Good docs, better development, easy to implement... One of the best assets I've ever seen! One think I would like to do is donate to the creator (even if it's a little) but it seems that the donation's site is down. Is any other way to send a tip?
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1
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L
Works very well but it is not easy to use.
4 years ago
LittleArvinバージョン 3.0 で
Works very well, placing the nodes is very easy. However, interacting with it trough code is very difficult. The README file is a tad vague and the "tutorial video" merely shows its features, not how to set it up in an empty project. Got it working after 2 hours by stripping some scripts apart, and all I wanted was it to follow some target other than mouse click position. I wish there was an easy component to do this, so I don't have to deal with any of the node-logic associated with it. Another thing I would like to see personally is a way to disable 'moving off the nodes' if it gets close to the target. If these things were improved, I would gladly pay for this.
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2
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パブリッシャーからの返信:
4 years ago に返信
Will take the feedback into account. Will put an update soon!
S
Best of Best
4 years ago
SwapnilRaneバージョン 3.0 で
The asset is very easy to use and modify. The code is simple to understand has lots of feature. Great asset.
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1
E
Simple, and it works great
4 years ago
EnricoBCバージョン 3.0 で
The asset comes with a readme file that explains how to use it very simple, it's very easy to setup, I needed it for 2D and it just worked.
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s
Great asset!
4 years ago
studentsimfバージョン 3.0 で
Great asset! thanks for making it available for free! I have a question - how do I make two players follow paths? If I create two players, the game goes into recursion, what should I do to have more than one player on the stage?
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J
Super easy to use!!
5 years ago
J-Lunaバージョン 3.0 で
Usually when it comes to code, it's not that easy to find any solution that just works and integrates with your code nicely. This pathfinder surprised me: in a couple of minutes I was able to have it working in a prototype. Good job!
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0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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