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f
Works well, but lacks support for Pre-processing audio and WebGL
7 years ago
faraday964버전 1.4.4
Update: Everything seems to work fine now with the latest version. My only complaint is that I wanted to use it for a WebGL game, but GetSpectrumData is not supported in WebGL. One way to work around this would be to pre-process the music and store the spectrum data locally somehow, but there doesn't seem to be any built in support for doing this. But that's okay, I can do it myself. Overall a good plugin.
OLD Review: I'm getting a bunch of these errors when loading the project: `UnityEngine.ProceduralMaterial' is obsolete: `Built-in support for Substance Designer materials has been removed from Unity.
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퍼블리셔 답변:
7 years ago에 답변됨
I'm sorry you are running into issues. I just double checked, and I no longer have any references to ProceduralMaterial anywhere in the Visualizer Studio codebase. Please make sure that your asset has been fully updated. The easiest way to do that is to remove the asset and reimport it. Please let me know if this helps resolve your issue.
This seems like an amazing asset, but if you have updated unity to anything beyond 2017, it won't work because of Unity's ended support of Procedural Materials. I tried multiple plug-ins and other solutions i could think of but nothing worked.
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퍼블리셔 답변:
7 years ago에 답변됨
I just released a new update which properly supports Unity 2018. Sorry for the inconvenience!
L
Performance suffers badly when triggering lots of objects
9 years ago
LostInTheMachine이전 버전 1.4.2
We have used this on a mobile VR project and when triggering lots of objects (50+) we're seeing huge GC Collect spikes every couple of seconds. We're talking 9-16ms on a Gear VR. Not good.
The only way around this, short of rewriting your code was to build a wrapper around your interface. Only have a few audio reactive objects using your system and then other objects link directly to those. Kind of defeats the object of the system.
It's too late for out project but please sort out performance.
There are lots of 5 stars here. I can only imagine they haven't put the system through its paces.
Cheers
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2
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퍼블리셔 답변:
9 years ago에 답변됨
Hey, I'm sorry you are experiencing issues with performance. With Visualizer Studio, the most expensive part of the code is the actual visualization that runs through the Unity framework, which allows customization on how detailed and expensive the procedure is.
Have you tried adjusting the Window Size and/or Window Type on your Visualizer Manager object?
Setting the Window Size to a lower value will increase performance at the cost of visualization resolution.
The Window Type defines which formula to use when creating the raw visualization data. More info on that can be found here: https://docs.unity3d.com/ScriptReference/FFTWindow.html
Basically, the higher up the list, the better performance, but lower quality visualization data.
And last, you could try changing the audio channel to either Left or Right (if you didn't already), and it will only perform visualization on one channel instead of both, which will improve performance.
Hopefully this helps get performance to where you need it to be. If you have any other questions or concerns, please feel free to contact me at AlteredRealityEnt@yahoo.com.
B
Had errors when updating current project
10 years ago
BadSeedProductions이전 버전 1.4.1
Contacted Andy, deleting DLL's did the trick
Thanks Andy, always on the ball ;)
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I've been wanting to make a rhythm game for a long time, but I didn't have the time to sink into building the audio analyser backend. This extension has saved me hours of work and means I can just build the game I want to make. It's incredibly easy to setup and well documented.
This has become one of the best assets on the store for me. 10/10
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D
WOW
12 years ago
DEATHCODE45709이전 버전 1.3.2
I've purchased this about an hour ago.
Well after only an hour I'm blown away, truely awesome.
Thanks.
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i
Amazing Amazing Amazing!!!
12 years ago
ikemen_blueD이전 버전 1.3.2
Did I just say it 3 times? Hell yeah, this blows off my mind. I bought it long ago, just today played with it. So clean code and so easy-to-modify, you can do whatever music reactions you want with this.
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