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This package contains a voice chat system easy to integrate on any game using Netcode for Gameobjects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.36f1
Compatible
Compatible
Compatible
Additional compatibility information

Requirements: Netcode for gameobjects

Requirements if using UI Prefabs: TextMeshPro

Sample Requirements: ParrelSync, Relay, Input System, com.unity.multiplayer.samples.coop.

Description

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown
Technical details

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown

Netvoice: Voice Chat for Netcode for GameObjects

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File size
465.1 KB
Latest version
1.0
Latest release date
Feb 14, 2025
Original Unity version
2022.3.36
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Netvoice: Voice Chat for Netcode for GameObjects
$4.99