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This package contains a voice chat system easy to integrate on any game using Netcode for Gameobjects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.36f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Requirements: Netcode for gameobjects
Requirements if using UI Prefabs: TextMeshPro
Sample Requirements: ParrelSync, Relay, Input System, com.unity.multiplayer.samples.coop.
Description
In the package you have:
- VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
- MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
- Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
- UI prefabs and components for easier integration like:
- Audio noise filter toggle
- Audio noise filter threshold slider
- Is push to talk toggle
- Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
- Mic device selection dropdown
Technical details
Netvoice: Voice Chat for Netcode for GameObjects
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License agreement
Standard Unity Asset Store EULALicense type
File size
465.1 KB
Latest version
1.0
Latest release date
Feb 14, 2025
Original Unity version
2022.3.36
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Over 11,000 five-star assets
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