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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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すべてのアセットを Unity が審査済み

FMOD
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Excellent Stuff
5 days ago
AntiSilenceバージョン 2.02.32 で
Such a great addition to your game dev toolkit, it makes creating your game audio easier to work on - it's simple to get the basics done, but there's a lot of advanced stuff too which is great. Will require some time to master, but it's simple to get in a few music and SFX tracks.
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0
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G
Actually I like FMOD
2 months ago
GiftedMamba以前のバージョン 2.02.30 で
I think this asset far much better than it's rating. It just requires programming skills to setup, it is definitely not a drag-and-drop solution.
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1
0
d
This choice will not dissapoint!
4 months ago
deathwatchgamings以前のバージョン 2.02.30 で
Thinking back to what I remember from many moons ago when working with warcraft related projects hearing fmod mentioned in various conversational circles of the likes and at the time acknowledging that I had heard of such but that being about it if my memory serves correctly it was at the time something I stored away in the memory to perhaps think on later and that quickly is something I now regret all these years later and then let us fast-forward through the years and often while playing various titles just for one example "Just Cause" then once again seeing the reference to fmod in the presented logo on various titles of the likes again bringing the product name to mind and going hey, yeah I remember that name, I should really look into it! Hahaha, well, a year ago or so yet again I found while browsing the asset store the fmod asset and while I downloaded such again it was something I for whatever reason forgot about and did not remember to look into and start using such for some time until, recently, and bam, what a regret as this asset and the fmod studio application is beyond a doubt a valuable tool set! They provide tons of valuable documentation and tutorials, a quality product, with the added bonus of having available assets for Unity and Unreal…, so if you are like I was and for whatever reason overlooked this valuable asset and the fmod studio application, then indeed my friend you need to simply stop what you are doing right now, think again and have a closer look. This choice will not disappoint!
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p
Constantly having trouble with this
6 months ago
patrickjarnfelt以前のバージョン 2.02.29 で
And the documentation / info on forums is atrocious! Things are waay out of date and info in the forums are all over the place and referencing old info. Most likely you'll find a 2013 solution with the same error message, but the solution is completely outdated.
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1
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R
Simply Amazing
7 months ago
Rudy_knight以前のバージョン 2.02.28 で
having a powerful tool like that with even biggest games using it with a really cheap accessible pay After a threshold is simply fantastic for ambitious game devs
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n
Pretty necessary, but don't bother if you have none to onboard you.
a year ago
nicholasperell_unity以前のバージョン 2.02.22 で
You plainly need this or Wwise for the sound designers to be able to work at their best. The documentation for setup with version control gives a lot of people trouble and splitting headaches (I know how to work with it myself, but it's pretty obvious that the quirks are opaque for most). I can't speak for if it's a lack-of-feature or learning-curve-and-documentation problem, but working with sound designers there are still some real problems about how to get some things done without it being a slog to create catches for edge cases. Even with those issues, it's a pretty essential part of game development. It's such a bummer about how many negative reviews are about how hard this asset is to deal with, only for 5 star reviews that go out of their way to dismiss those people pretty rudely? I just hope those dismissals aren't reflective of the attitude of the developers, because the C# implementation and the documentation needs work. If you're considering this tool, make sure you have someone who has dealt with all the headaches it brings and knows how to set up the project perfectly to avoid having them yourself. If you don't have that person to save you that time, money, and energy? I can't recommend it.
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Avoid this Asset, do NOT fall into a trap
a year ago
Wrymnn以前のバージョン 2.02.25 で
At first glance, words like "industry standard" or "many released games use it" may seem inviting, but avoid this asset if possible. Here are all the issues we have came across during a year of using this for our quite big city-builder game Darfall. - constant bank rebuild warning popup when switching git branches - unity editor popups for devs with Win machines when restarting unity with some line ending warnings, cannot be fixed - random file changes in git each time building build, cannot put to ignore, as project needs it - playing sounds freezes the game in build on mac, took us hours to debug, so much wastes time - unity editor/player crashes when wrongly setting FMOD events (it works at first, then randomly can crash) - sound/music keeps playing even after exiting play-mode in some cases - you dont see what real track (.mp3) file is truly playing inside an event, so you cannot have any debug logs informing you what you actually hear - Unity Technologies could not even build our project after sending it to them due to some FMOD error - huge random spikes every X seconds because of some FMODSystemUpdate Now for workflow, trust me if I say you will get tired as dev opening FMOD studio app each time you wanna add or change some sound, it will get very annoying after time. Then you must rebuild your banks to see the change, which again creates popup in Unity. Then again in code, you are dealing with pointers, releasing memory, native calls, which lead to what? Crashes or memory leaks. I cannot name other plugins here, but there are some amazing plugins built right into unity, no external apps or native code. We are now in process again wasting tons of time and switching out of FMOD into another plugin, which works flawlessly. But again, this wastes sooo much of our dev time.
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14
3
R
Nice asset!
a year ago
Rik_GameComposer以前のバージョン 2.02.25 で
I used it to understand the integration between Fmod and Unity through the fmod's tutorial, and for my purposes it works completely fine! Surely i will use it when i have to implement audio on a unity based-game.
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0
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r
Excellent at what it does
a year ago
rainwizerd以前のバージョン 2.02.23 で
Most of the low star reviews are developers who either 1. Don't know what FMOD does 2. Don't understand how to use it This is an excellent audio middleware solution. If you need a solution like this, use it. If you don't know what that is, don't install it.
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n
2h and cant get it working
a year ago
northside7775以前のバージョン 2.02.23 で
Its too complicated and unclear
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5
2
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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