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s
Very powerful
2 months ago
smolsignal基于版本1.3.1
Really powerful and has almost everything you need. Also really well-written code that is easy to extend, debug and customize.
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k
This free asset is still a beast
3 years ago
kujai基于版本1.3.1
It's 2023 and I can still ideally use this free asset for my small games. I'm actually looking for a faded music mechanism and this asset doing perfectly well. Also, this is pretty well-done documentation. For a simple use of music, this asset truly holds the title name. This is a very nice asset for something free.
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e
Barely any explanations on how to use it.
3 years ago
eduarduje基于版本1.3.1
Well I looked up into their "tutorial" for the manager, and it barely says anything useful, it doesn't show you how to use it to play sounds or music, it literally just says "u can use playmusic to play music" but doesn't actually tell you how to code works so it's kinda useless
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来自发布商的回复:
回复时间 8 months ago
We are sorry to hear you had difficulties using the asset. We have a detailed guide on how to use Eazy Sound Manager here: https://hellmadegames.com/Unity-Assets/eazy-sound-manager/docs/manual/Manual.pdf
C
Good Asset!
4 years ago
CornuDev基于版本1.3.1
FREE! I use it to made Firework sound effect.
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l
could be better
4 years ago
lazism基于版本1.3.1
Pooling can only play one clip. This is not the function I want. If you make as many sizes as you want, you should be able to recycle them. However, functions other than pooling are quite useful.
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E
Very easy indeed
4 years ago
ExtraCat基于版本1.3.1
I really love how you don't need to put sound manager prefab in scenes with this asset.
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a
Is good, but can be better!
4 years ago
amoraleite基于版本1.3.1
Keep going works to bring new features to this asset. I'm miss more editor features. Like an object on editor with playlist of sounds. A work space to organize my sounds, I created my own. But will be amazing if you put one made with more features. ;) Thank you for this asset!
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F
Very good and simple to use
5 years ago
Firlefanz73基于版本1.3.1
Thanks a lot! It is very easy to use, just one line to use in source code, without having to change something in the scene at all! But one missing feature for me: I cannot give a sound a certain position when playing! Just a optional transform, but that does not help in case something is destroyed, a "dying" sound, because then the sound is not played (same problem as if the gameobject plays on its own audiosource and is destroyed).
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z
每帧都会有165b的gc
5 years ago
zhepama基于上一个版本 1.2
private static void UpdateAllAudio(Dictionary<int, Audio> audioDict) { // Go through all audios and update them List<int> keys = new List<int>(audioDict.Keys); foreach (int key in keys) 在每帧中都会实例化List<int>
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M
The must have Asset for Sound Management
5 years ago
MindzGamez基于版本1.3.1
Really simplify the Game Audio Setup. Thanks for the Asset and keeping it free. Instructions included are clear.
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