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AutoMusic is a tool for procedurally generating music directly in Unity. Generates music in real-time, on device, on demand. Easy to set-up & fully customisable to the musical needs of your project.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.13f1
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This package contains no graphical elements, render pipeline choice should have no impact on it's functionality

描述

NEW FEATURE : AutoMusic is now capable of playing standard MIDI files alongside procedural content & audio loops, all fully synchronised to make the most versatile music system available.


Need your game to have endless hours of music, without taking a lifetime to create? Got you covered.

Want the music in your game to continually evolve within the vibe you set, without having gigabytes of your build dedicated to it? Not a problem.

Want to be able to combine pre-made loops with procedurally generated content? Yep, here you go.

Want the music in your game played back as separate instruments to allow for dynamic gameplay interaction? Easy.

Want to dynamically modify core attributes such as musical key, or BPM? Peasy.

Want a music system with a straightforward framework, allowing you to add your own unique instruments? Lemon Squeezy.


Whether you’re a seasoned music pro, or a game developer who would rather just press play, this system contains tools & instrumentation for procedurally generating music directly in Unity in real-time, on device, on demand.


The package is fully documented & source code is provided. All included instruments are written in a straight-forward & readable manner that makes it possible for you to further expand the system for your own purposes.


This music system is not AI based : All code is human readable & editable.


View Documentation

All music here is generated with this system

Unity Discussions Thread

技术细节

This system comes with hundreds of audioclips set-up in 7 banks of instruments, but can be further enhanced if you take the time to import additional drum hits / synth notes of your own: Completely customising your games music could be as simple as replacing a few .wav files, or as complex as you desire. This is a deep system that will reward those who choose to explore it.


There are no prescribed constraints on the combinations of instruments/sounds you can use.


If you don’t want to go the 100% procedural route this system also includes an instrument module for syncing pre-made audio loops / MIDI-files with each other & the procedural instruments. 

Now also includes a built-in sequencer for creating music parts directly in Unity.


Also includes fully operational synths that can be modulated and adjusted in real-time.


As well as multiple instruments representing percussion & pitched instruments, this package contains multiple tools for providing broader scale musical variation, such as:

Composition Hub: Automates which instruments are currently active / when instruments get their patterns refreshed.

FXHub: Allows for the automation of Audio Mixer effects via curves.

Music Modifiers: A system for setting up a complex web of ever changing instrument settings that can create unpredictable but musically coherent soundscapes.

Post Processing: Add subtle or wild rhythm variations/repeats to your compositions with the PostProcessing component.


Feedback on this early release will help shape future development.


This music system is not AI based : All code is human readable & editable.


View Documentation

All music here is generated with this system

Unity Discussions Thread

AutoMusic - Procedural Music Generation

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