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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.13f1 | 兼容 | 兼容 | 兼容 |
This package contains no graphical elements, render pipeline choice should have no impact on it's functionality
NEW FEATURE : AutoMusic is now capable of playing standard MIDI files alongside procedural content & audio loops, all fully synchronised to make the most versatile music system available.
Need your game to have endless hours of music, without taking a lifetime to create? Got you covered.
Want the music in your game to continually evolve within the vibe you set, without having gigabytes of your build dedicated to it? Not a problem.
Want to be able to combine pre-made loops with procedurally generated content? Yep, here you go.
Want the music in your game played back as separate instruments to allow for dynamic gameplay interaction? Easy.
Want to dynamically modify core attributes such as musical key, or BPM? Peasy.
Want a music system with a straightforward framework, allowing you to add your own unique instruments? Lemon Squeezy.
Whether you’re a seasoned music pro, or a game developer who would rather just press play, this system contains tools & instrumentation for procedurally generating music directly in Unity in real-time, on device, on demand.
The package is fully documented & source code is provided. All included instruments are written in a straight-forward & readable manner that makes it possible for you to further expand the system for your own purposes.
This music system is not AI based : All code is human readable & editable.
AutoMusic - Procedural Music Generation
