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Decent Asset, Mesh Deform limited to 16384 vertices
5 years ago
AugmentedSpaceAgencyon version 2.5
Asset is ok overall. We wanted to use it for the Mesh Deform feature, but its limited to 16384 vertices due to the way the vertices are linked to the samples in audioSource.GetOutputData (capped at 16384).
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Much too expensive for being nearly nonfunctional out of the box. Lots of stuff doesn't work in Unity 2018.x, nor VR for that matter. Lots of code warnings about deprecated functions (e.g. FFT, LineRenderer) and even some of the included demos throw various exceptions during playback.
Be prepared to spend a few days debugging included code to fix bugs :(
I would ask for a refund but there there is nothing else in the store with such effects.
LineRenderer should be updated to use Unity's XRLineRenderer to support VR.
Dev responded to an email that they will work on updating to 2018.x Unity versions but that was weeks ago, with no ETA or any response since then. I will update the review if an update comes out but until then, only drop 40 euro on this asset if you know how to work with C# code!
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Reply from publisher:
replied 6 years ago
Hey glenneroo!
I'm sorry for the issues you mentioned with my package. Sorry for the long delay but I've just updated to the latest version of Unity! I hope it helps you on your projects. :)
Straightforward asset to use. Easy tutorials available on YouTube. Very well documented code. I feel like i can make anything in unity react and pop to music. Its very versatile.
Developer is prompt in giving response via email regarding help using the asset + the he was very informative in response.
Do continue developing this asset and making it better.
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3
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J
Great Tool, Great Support
9 years ago
JD_Designeron previous version 2.1
Great documentation. Great support - the dev went the extra mile to help me out and even created some custom content for my needs. Great tool - the possibilities!
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there maybe a issue that pre-analysis need to play a audio wholly which will be not ok for runtime pre-analysis since it cost a lot of time.
I hope the method in this plugin https://www.assetstore.unity3d.com/en/#!/content/18027
that do fft analysis first (just cost little time) than record the info into memory or into file for later use, and that should what the audio surf really do.
Except that, the whole package is useful, great and the code is clear.
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S
Poor code quality
9 years ago
StephenHodgson-Valoremon previous version 2.1
Great asset, but poor code quality.
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I was trying to detect the beats of music in mute, and this was the only tool which I could do that.
Also, the author is very kind and helpful, and his answers are very fast when you ask.
I recommend you this tool.
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