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Awesome!
a year ago
amoraleiteon previous version 10.6
Stop search! You found the best audio asset for your game. And that's it!
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This makes it a real pleasure to work with audio.
A great many options. Very well thought out and executed. Spend a few minutes reading docs and watching vids, and you are ready to go. So easy to manage your sounds with this tool.
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The simplicity combined with the power to do most of what you want to do. We have used it for almost ten years in different projects. Sure - you can go to fmod or the likes, but that is much more costly and a lot more to set up and fiddle with.
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W
Great Asset with Great Support
5 years ago
WilliamCraven_Paceon previous version 10.4
Great expansion of Unity's built in sound system that adds an intuitive workflow to working with sounds. The support is also quick and timely, normally with same day responses.
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l
not working on unity 2020.2.6 macOS
5 years ago
liaowei_beion previous version 9.4
Got some error when selecting Audio controller in Unity, the inspector of AudioController is not showing up.
Another suggestion is changing document format from chm to pdf, since most mac user does not have access to a chm reader.
In overall, I like this asset, I have been using it for several years.
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AudioUtility.IsClipPlaying (UnityEngine.AudioClip clip) (at Assets/AudioToolkit/AudioToolkit/Editor/AudioUtility.cs:114)
ClockStone.AudioController_Editor.EditAudioClip (ClockStone.AudioSubItem& subItem, System.String label) (at Assets/AudioToolkit/AudioToolkit/Editor/AudioController_Editor.cs:1946)
ClockStone.AudioController_Editor._DisplaySubItem_Clip (ClockStone.AudioSubItem subItem, System.Int32 subItemCount, ClockStone.AudioItem curItem) (at Assets/AudioToolkit/AudioToolkit/Editor/AudioController_Editor.cs:2004)
ClockStone.AudioController_Editor.OnInspectorGUI () (at Assets/AudioToolkit/AudioToolkit/Editor/AudioController_Editor.cs:1706)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Editor/Inspector/InspectorElement.cs:546)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
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Another question is about 2D sound. In Unity 2020, the "3D Sound" option is deprecated from AudioClip import settings. Since I can not turn off this option, how can I make sure my ground music is always audible not matter where I put the Audio Listener? Thanks.
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Reply from publisher:
replied 5 years ago
You are using an outdated Audio Toolkit version (v9), please install the latest which has this issue fixed.
You need to set the "Spatial Blend" to 2D in the AudioSource on the AudioObejct prefab to disable 3D sounds.
I'm using ATK for several days so I'm not able to speak in the long run but I love it so far.
Flexible and easy to use.
The support is just great, Michael has been really helpful !
Totally recommend it :)
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a
Versatile, simple to integrate and works great on recent Unity versions
5 years ago
adriano-pessoaon previous version 10.3
Audio toolkit is just incredible! I was writing my own solution to manage music playlists and sound effects and was pulling my hair out. I remembered that I had purchased the Audio Toolkit in 2016 and decided to do a test and the result was just perfect! I have my game in an advanced development stage (about 80%) and it was very simple to integrate the Audio Toolkit and make things work, in a matter of minutes the game was already running with music and sound effects!
Support is also always very fast, solving doubts with clarity and objectivity. I would give more stars if possible. I will use the Audio Toolkit in all my games going forward!
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N
Good BUT...
5 years ago
NicBischoffon previous version 9.4
Good asset. Works as promised but DEV does not reply to emails. I even fixed an OSX missing feature (can't play audio in edtior) and he didnt reply. I asked a question, no reply.
There is also a memory concern with this asset, be warned that if you use this as a singleton it retains ALL of the wav files for the entire game in memory. There is no bundle or resource loading system with this. If you use it per scene then that is fine.
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Reply from publisher:
replied 5 years ago
We usually reply to email requests to support@clockstone.com within 48 hours. We never received any email from you. Please try to write again.
You need to work with multiple AudioControllers to have control over which audio files are retiled in memory. See the documentation for more info.
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