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3D Visualizer Spectrum Vu Meter is a terrific addition to any audio visualization project & has some absolutely lovely effects out of the box, as well as functionality to make your own based off of the examples. The demos are very well crafted & easy to understand & implement, and the support is top notch! I'd rate it higher if I could, but 5 stars is the limit. Highly recommended!
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0
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퍼블리셔 답변:
a year ago에 답변됨
Thanks for the review!! :)
I've just integrated this in my VR video player and it's working great. Some good examples to get you started and generally a well put together asset.
Would recommend
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1
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퍼블리셔 답변:
2 years ago에 답변됨
Many thanks for the review! :)
퍼블리셔 답변:
2 years ago에 답변됨
Thanks for the review! :)
Question: It's an app made with my package? If Yes, great work!
퍼블리셔 답변:
4 years ago에 답변됨
Hi
Maybe one day Unity will make compatible the functions i use in the library... I'm searching a solution via javascript, but not yet found. Thanks for your review!
https://forum.unity.com/threads/audioclip-getspectrumdata-in-webgl.321931/
Note: The webgl "no compatibility" is indicated in the product page.
퍼블리셔 답변:
5 years ago에 답변됨
Thanks for the review! :)
t
Great Out of The Box / Poor Docs
5 years ago
twitchfactor이전 버전 1.4
If you're looking for a plug and play visualizer, I don't think you can do better on the asset store. Also, if you're looking for something to modify, this one's great, too.
The big problem with this asset is the lack of documentation and the rather unprofessional naming and comments in the code ("for_Noobs" and "Stupid shit, wasting my time...").
UPDATE: If you see the response from the publisher, it's obvious they don't understand what is professional and what is unprofessional. Comments are great, when they're useful. I don't need to be taught C#, I started programming in 6502 Assembly in the 80's. I know C#, it's just my time is valuable and your asset looked great and was cheap.
Again, great asset out of the box, but rather unprofessional presentation under the hood and NO documentation on how it works. If I didn't already know what the code was doing, I wouldn't have been able to bend it to my will and I think a lot of the publisher's audience won't be able to do much more than simply replace the song being played, without some sort of documentation of the API you're purchasing (NOT C# or the kernel).
Fix these issues and you'll get the 5 stars this deserves.
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5
4
퍼블리셔 답변:
5 years ago에 답변됨
Hi
Usually user are happy to get comments in code, resuming the informations i give into the code by "Stupid shit" or others term is a bit hard, so, ok i use this kind of term in the code, but it's not the only information i give...
I'm not native english, and i'm not here to make you learn c sharp... I give comment only to help the csharp coders to use my code. A code is not a tutorial step by step for beginner, it's a code, not a app.
It's a low level kernel, i understand your user "point of view", but a library is a library, it's not possible for me to provide to you a step by step tutorial about csharp.
Thanks for your review
x
Great
6 years ago
xzesstence이전 버전 1.4
This works really nice and the author responded within several hours.
If you want to visualize music this is a must have!
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2
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퍼블리셔 답변:
6 years ago에 답변됨
Many thanks for the review!
A
Pretty Snazzy
6 years ago
AbrasiveTony이전 버전 1.4
If you like music in your project, this is for you. I've used it in a few small projects and it does what it needs to do.
Side note when making your own visuals for the visualizer, the orientation of the mesh object axis matters. May need to change the axis in the 3D edit of your choice. So if it looks weird when you used your own visuals, that's why. Anyways, hope that helps you a bit.
Cheers!
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4
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퍼블리셔 답변:
6 years ago에 답변됨
Many thanks for the review!
Thanks to its asset! This asset works powerful!
But, It occurred errors on Unity 2019/2020...
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2
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퍼블리셔 답변:
6 years ago에 답변됨
Hi
The package has been made with Unity 2018, if you open it with Unity 2019 you can get minor unity console warnings/errors :) But it work without problem for the runtime...
But generally these red/yellow lines in the console, panic beginners on Unity :) But do not worry, these messages have no impact on the progress of the runtime. And they disappear if you relaunch unity. They just appear at the start when you import the package for the first time.
Regards
PS: I'll do a test with the official 2020 release! For the moment the 2020 version is beta....
But the library work perfectly with 2019 (tested and approved), read the review below...
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