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Wrist pockets allow the player to conveniently store important objects, instead of actively holding them.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.28f1
Compatible
Not compatible
Not compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

Wrist Pockets


Built on the SteamVR asset, wrist pockets save the player from arduously holding on to important objects. Instead, they can easily be passively stored until they are needed again.


Setup


You can start using immediately with the included player prefab. Alternatively, it's quick to set up with a custom player prefab. Just generate SteamVR actions, add a pocket anchor to the hand models, and drag pocket prefabs to each hand object. To store interactable objects, simply add a pocketable component.


Features


- Pockets that can store one object each

- Four different appearances

- Peripheral control scripts

- Descriptive demo scene

- Hint system

- Easy to use

Wrist Pocket System for SteamVR

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$6.99
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License type
File size
35.8 MB
Latest version
1.6.1
Latest release date
Sep 15, 2021
Original Unity version
2019.4.28
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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$6.99