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A component that animates objects using a sine wave, no code required.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.18f1
Compatible
Compatible
Compatible
Description

The SINE Animator is a component with a custom inspector that explores different ways of continuously animating game objects using a sine wave. 5 animation modes are provided.


Suitable for creating interesting movement, from simple bobbing indicators to complex patterns for visual juice or gameplay mechanics.


Technical details

5 animation modes are provided:


Position bobber:

moves objects forward and backward along it's forward vector (e.g. hover effect or bouncing arrow indicators)


Scale bobber:

Scales objects up and down (e.g. indicating one object in a group is the active one, or indicating a place to place an object)


Ring plane:

Distributes objects evently in a ring around a center, and alternately moves them towards and away from the center. Adding a Trail component to the animated objects will produce a mandala like effect.


Ring carousel:

Distributes objects evenly in a ring around a center and moves them up and down perpendicular to the ring plane, producing a carousel like movement pattern.


Wall:

Distributes the objects along a plane with a set distance between each object, and moves them up and down. This is the most straight forward way of visualizing the sine wave.


- Control an unlimited number of objects from one inspector.


- No code required. Add your transforms to the list and play around with the settings.


- Settings include frequency and amplitud for controlling the sine wave, and other mode specific controls.


- Preview your animation without clicking play to start the game.


- Start the animation when game start or trigger in other ways.


SINE Animator

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License type
File size
775.2 KB
Latest version
1.0
Latest release date
Mar 23, 2022
Original Unity version
2019.4.18
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