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f
Because of Opsive Behavior Integration
2 months ago
fablesalive버전 5.5.4
Im using unity's integrated spline toolkit and good enough with AI. but...
I bought this because of
1- Opsive Behavior supports Integration.
2- Developer seems still supports via updates.
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0
0
퍼블리셔 답변:
2 months ago에 답변됨
Thanks! While I can't be of much help with the Opsive Behavior integration, please let me know if something is unclear with this asset (in the forum support thread)
퍼블리셔 답변:
2 years ago에 답변됨
Thanks!
j
Great Asset
2 years ago
jeff_wilkes1이전 버전 5.5.2
works very well for what I need. quick support. Highly recommended.
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0
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퍼블리셔 답변:
2 years ago에 답변됨
Thanks!
I make cartoons cutscenes on my channel www.pup.kids and I use SWS constantly from little animations like character movements to large movements like flying dinosaurs or a T-Rex tromping through town! This assest has sped up my workflow 10x with its ease to impliment and use. It's built into all my characters prefabs. Great response from the developer and fast to take action! Perfect price too. Very much suggest for anyone looking for something like this.
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4
0
퍼블리셔 답변:
3 years ago에 답변됨
Thank you very much and happy development for more kids animations!
Great tool for creating and editing paths. It offers a range of useful features that make the path creation process simple and efficient, allowing users to easily add new waypoints, edit them, etc. I encountered a few hiccups for my use case here and there, but the author was very quick and eager to help.
Overall, I highly recommend this asset to anyone looking for a reliable, simple, and user-friendly tool for creating and editing paths. With its range of useful features and great support, this asset is a must-have for anyone seeking to streamline their path creation and editing workflow.
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2
0
퍼블리셔 답변:
3 years ago에 답변됨
Thank you very much! It has been my pleasure to help :)
This product does exactly what you need it to do, it will save you a lot of time. I recommend playing around with each of the sample scenes as they really show off all of the features. I had really fast and knowledgeable support recently that shows the care that has gone into this asset. Highly recommended!
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1
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퍼블리셔 답변:
3 years ago에 답변됨
Thank you very much!
Quick review here. First I could not get this to work as with newest Unity you have to somehow use the default layout to make waypoints. PLEASE READ THIS if you are stuck! The developer responded after 15 minutes and I was up and running. Very good! Everything else worked like described. PS: there should be a lift up and down on path control as adding this to a box ground will make the person walk on half a meter over the ground. Only way to make it work is a plane. Easy workaround is to lower the path but then you don't easily see the waypoints. The modifiers are nifty but there is no undo so for example turning all waypoints cannot be undone without removing the whole system and then adding it again.
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1
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퍼블리셔 답변:
3 years ago에 답변됨
Thanks for your review and the undo reminder, I'll note that down for an update. Custom object height can be entered using 'sizeToAdd' on the movement script, but maybe I don't get your requirement - if so, please follow up in the forum.
D
Great Asset!
4 years ago
Doggie-Doggy이전 버전 5.5.0
싸고, 배우기 쉽고, 편합니다. 그냥 좋아요!!
It's cheap, easy to learn, and convenient. GREAT!
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1
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퍼블리셔 답변:
4 years ago에 답변됨
Thank you for the review!
I don't often write reviews, but this asset is great. I'm new-ish to Unity, and a terrible programmer, so I use Playmaker and just have fun with the engine. I needed some models to "just go" from point A to point B (and sometimes to C, D, E, F, etc.) and this asset was super easy to use, even as a bare-bones beginner. I don't usually spend on assets but I don't regret this purchase at all.
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1
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퍼블리셔 답변:
4 years ago에 답변됨
Great to hear, welcome to the world of developers!
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