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w
Good Asset
2 months ago
good LipSync functionalities, will there be one-clicks for the asset from vroid studio?
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When I first bought this upon a recommendation I had a wtf moment because the viseme portion wasn't intuitive to me. Thankfully the creators have provided a wealth of instructional videos that is well beyond the instruction provided by the average asset producer.
Now that I'm coming to understand everything this product does it has streamlined much of my workflow. It goes well beyond lipsync into full facial animations. It provides a timeline asset that allows me to control the facial animations of multiple characters. This timeline is distinct / complimentary to any basic animations you may choose to provide for your character using Unity's built-in timeline asset.
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w
SALSA LipSync Suite v2 in unity6 does not work
3 months ago
EyesControlBehavior OnBehaviourPlay(Playable playable, FrameData info) is null;
trackBinding.ManualEmote(emoteName, handler, playDuration, isAnimatingOn) is null
SALSA LipSync Suite v2 - Timeline EmoteR Module does work now in in unity6
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NullReferenceException: Object reference not set to an instance of an object
CrazyMinnow.SALSA.Emoter.EmoteComponentRoundTrip (CrazyMinnow.SALSA.Expression emote, System.Int32 index, System.Single durationHold, System.Single frac) (at <6526c5a95efc4aee9e21de228feb2a0f>:0)
CrazyMinnow.SALSA.Emoter.EmoteRoundTrip (CrazyMinnow.SALSA.EmoteExpression emote, System.Single duration, System.Single frac) (at <6526c5a95efc4aee9e21de228feb2a0f>:0)
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https://www.youtube.com/watch?v=xPRfEht8gkk&list=PLcVmXGedVLuYmcdOlOMWwFjEe06toMibh&index=21
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I followed the tutorial, but it doesn't work.
RoundTrip or One Way ----No matter how you rewrite it, the character expressions won't work----Emote Handler
But you added boxHead.V2_root to Emoter's References Queue Processor, and the above problem was perfectly solved, so I gave it a five-star rating here, hahaha
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퍼블리셔 답변:
3 months ago에 답변됨
Hey there, send us an email with your info and we'll try to help get you resolved. We can't help much here, but we are more than happy to help.
This tool functionally works but it isn't great. It provides no automated integration points for Apple's ARKit standard. I confirmed with support that there is no planned integration at this time. If Apple ARKit integration is important to you, you may want to keep looking.
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퍼블리셔 답변:
4 months ago에 답변됨
Hi Shaun, as mentioned when we discussed ARKit, it does work with SALSA, we just do not currently have a OneClick available for it. ARKit is a standard that does not have a standard implementation, meaning individuals create their own implementation based on their interpretation of a set of guidelines; guidelines which do not include mesh naming. This makes it difficult to impossible for us to make a OneClick since our OneClicks only capture meshes that pertain to each particular module for efficiency and performance. As we discussed, it is possible and easy to create a custom OneClick for custom model types and it will work just as well as the standards-implemented models we do provide official OneClicks for -- as long as a standardized implementation of meshes is maintained. Our free CustomOneClick tool makes this process quite easy for most model types.
We do list the model standards that we currently support on our site and on the AssetStore webpage, ARKit is not listed as a Minnow-supported OneClick type at present. As you know, we are also more than happy to answer pre-sales questions, confirming whether there is out-of-box support or not. Good luck on your project!
J
Perfect!
8 months ago
Jiri-Manga버전 2.5.6
Amazing tool, communication with the publisher was also perfect. I recommend it.
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A super asset that is well worth the money. Don't hesitate. Since I'm not a graphic designer, I have a bit of a problem with setting up individual emotion blendshapes. When I buy a character, there are 30 to 50 head blendshapes and finding how to set joy, sadness, aggression in Salsa...I struggle.
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A good expression/lip/eyes movement platform. Can easily bring your character to life, good for cut scenes or close up shot. Easy to work with and has detailed video/document walkthrough.
Note that the lip's shape is only depended on the sound wave amplitude, no AI processing here.
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Using it with SLATE cutscene and, after a short learn curve, you should done excelent result for your cutscene and more. add salsa script to your NPC, tweak them a little and your good to make them speak realisticly. recomand this asset in 2025.
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