평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
1 - 10 / 30개 표시
사용자 리뷰
정렬 기준
d
Works, but documentation-_-
a day ago
dkalchenko2버전 4.2.1
After 2 days and a lot of tries to make it work I finally retargeted animation.
So, documentation, It's outdated and this is main reason why It took 2 days to make it work. In general there 2 docs: pdf and site version (they are same) or video version.
Pdf or site contains information that confuses when reading (like buttons that don't exist or functionalities that was moved to another windows as example: retarget features).
Video version - look more informative but still has same problems that previous one.
Summary: Package works, but for 30$ I want documentation to be up to date
이 리뷰가 도움이 되었나요?
0
0
This asset has a lot of advanced features, and honestly was able to retarget between 2 generic rigs extremely well. Keep in mind you will need to pose both rigs similarly, but that is how it goes with any retargetting tool. Better than rokoko in Blender!
이 리뷰가 도움이 되었나요?
1
1
M
Doesn't work, developer hasn't responded
6 months ago
MarkTheDecrepit이전 버전 4.2.0
After auto-rig mapping both the source and the target character, many bones (present in both rigs, but with different names) aren't assigned. Clicking on "Edit" in the source chain (to manually assign bones) does nothing. It is not possible to make any edits. Nothing works.
I posted a message in the developer's Discord, but it's been ignored.
이 리뷰가 도움이 되었나요?
4
3
I'm using this to retarged humanoid animations to a generic rig. At first I had some trouble getting it to work, and it looks like the documentation is a bit outdated, because some things look different or seem to work differently. But with the tutorial video on this page I got it to work after some time. And once you set it all up, you can use these settings to retarget as many animations for the original rig as you want.
Oh, I also had to make sure that the pose for both models is the same, because the humanoid model was in a proper T-pose, while the generic model had the arms angled 45 degrees down. However, you can just rotate the bone transforms in Unity to match the pose.
이 리뷰가 도움이 되었나요?
2
0
I've found Retarget Pro quite useful, but it's far from perfect. The closer the skeletons, the easier to retarget, obviously, but sometimes it just doesn't play nice.
I find myself restarting the editor regularly as I mess around with the bones being retargeting in order to get the cleanest retarget, because sometimes it just stops moving the bones, or it randomly moves an adjacent bone.
There's a lot of trial and error with the asset, but if you're skeletons aren't too different, you shouldn't have much issue.
이 리뷰가 도움이 되었나요?
0
0
w
It Really Works
a year ago
wendymorrison이전 버전 4.0.0
I'm updating my review, It does work in Unity 6, which is great. I was able to do animations from Hands weapons animation pack from the asset store and apply them to FPS hands pack, but to make it work exactly the same, I had to copy manually the pose from Hands weapons animation pack though which I wish there was a 1 click solution to this. Hands weapons animation pack doesn't come with a T pose or A pose, and the Fps hands pack is in an A pose.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
a year ago에 답변됨
Hey,
The asset works with Unity 6, make sure to follow the latest tutorial video - it's been updated recently.
Thanks!
UPD: Here's a link: https://youtu.be/JsmqTLGm_1Q?si=MlG-V1lkwFlk1F2b
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members