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This asset has a lot of advanced features, and honestly was able to retarget between 2 generic rigs extremely well. Keep in mind you will need to pose both rigs similarly, but that is how it goes with any retargetting tool. Better than rokoko in Blender!
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M
Doesn't work, developer hasn't responded
2 months ago
MarkTheDecrepiton version 4.2.0
After auto-rig mapping both the source and the target character, many bones (present in both rigs, but with different names) aren't assigned. Clicking on "Edit" in the source chain (to manually assign bones) does nothing. It is not possible to make any edits. Nothing works.
I posted a message in the developer's Discord, but it's been ignored.
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I'm using this to retarged humanoid animations to a generic rig. At first I had some trouble getting it to work, and it looks like the documentation is a bit outdated, because some things look different or seem to work differently. But with the tutorial video on this page I got it to work after some time. And once you set it all up, you can use these settings to retarget as many animations for the original rig as you want.
Oh, I also had to make sure that the pose for both models is the same, because the humanoid model was in a proper T-pose, while the generic model had the arms angled 45 degrees down. However, you can just rotate the bone transforms in Unity to match the pose.
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I've found Retarget Pro quite useful, but it's far from perfect. The closer the skeletons, the easier to retarget, obviously, but sometimes it just doesn't play nice.
I find myself restarting the editor regularly as I mess around with the bones being retargeting in order to get the cleanest retarget, because sometimes it just stops moving the bones, or it randomly moves an adjacent bone.
There's a lot of trial and error with the asset, but if you're skeletons aren't too different, you shouldn't have much issue.
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w
It Really Works
8 months ago
wendymorrisonon previous version 4.0.0
I'm updating my review, It does work in Unity 6, which is great. I was able to do animations from Hands weapons animation pack from the asset store and apply them to FPS hands pack, but to make it work exactly the same, I had to copy manually the pose from Hands weapons animation pack though which I wish there was a 1 click solution to this. Hands weapons animation pack doesn't come with a T pose or A pose, and the Fps hands pack is in an A pose.
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Reply from publisher:
replied 8 months ago
Hey,
The asset works with Unity 6, make sure to follow the latest tutorial video - it's been updated recently.
Thanks!
UPD: Here's a link: https://youtu.be/JsmqTLGm_1Q?si=MlG-V1lkwFlk1F2b
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