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Simply incredible, it gives so much realism, there is so much configurability to this asset but none of it is difficult, it is all well explained in the instructions.
If you want the best eye/head/eyelid movements then don't waste any more time with inferior solutions, just buy this asset =)
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h
Amazing and Almost Realistic
10 months ago
hakanakileon previous version 2.1.12
You must be a system analyzer. The code is well organized and so simple to do everything you aim for.
My only question is why don't you add the pupil movements in order to have some emotions. Possible there is a reason you don't want to add it. Howver if you are going to add it it will be an all in one solution.
This is really a tool everybody has to have in their belt.
Thank you for your labour.
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K
AAA quality for eye and head movement!
a year ago
Khang_Phamon previous version 2.1.11
Can only recommend everyone to use this asset to bring your characters to life! It's truly a day and night difference!
And the support from the developer is 5/5 as well!
Thank you for the blendshape update! (We talked on the forums about the NaN bug)
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This is an exceptional tool the make your characters much more alive and realistic. It also works great combined with othet tools and there are tone of setting for neck, head, eyes, etc to set the weight of the tool how much it takes over that exact body part or not - as you wish.
I had an issue and the creator handled it with modified scripts, so he is also active today, keeping the tool usable. Highly recommended!
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It's really an impressive tool with extensive configurability and really easy to use. Options are well thought out and named appropriately so you don't have to guess what each setting does. I spent about 30 minutes playing around with it and was able to achieve much more realistic results. Keep in mind, it not only makes the eye movements more realistic but also your head movements and it seamlessly blends with your existing body animations. You don't really have to do anything else for this to work. I also reached out to the author and he was very responsive even on the weekend, which I did not expect. Thanks!
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J
Brings so much life to characters
2 years ago
JerryVanBerryon previous version 2.1.11
It really makes such a difference. You can tell this asset is carefully crafted and it does exactly what it advertises. Characters head and eye movements controlled by this makes them feel so alive. And I don't even use everything this package has to offer. I tried other solutions (which were also good) but this really stands out.
If you want realistic eyes and head movement, this is the way to go!
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q
Simple and impressive
3 years ago
quantumphasetechon previous version 2.1.7
I actually got this asset a couple of years ago and just started using it recently. It's amazing the difference these eye and head movements make! It adds an impressive amount of life to characters.
I wasn't able to get any of the presets working for my characters, but following the setup in the documentation was extremely easy and gave me exactly what I was looking for. The documentation is well written and easy to follow.
This is a top tier asset and I would definitely recommend it!
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N
Top of the line asset and support!
3 years ago
Nightkin99on previous version 2.1.7
I bought this asset about a year ago, and it has never let me down. It started working in my game literally five minutes after installing it. With my DAZ characters, simply add the components, click on "setup", choose "DAZ", and voilà. My characters went from empty-eyed zombies to actual living characters. I bought over a hundred of assets of all kinds, and the number of them that started working fully after 5 minutes of setting them up is, well, two. This one included.
I love the little saccades done by the eyes, the fact that the characters sometimes look pretty much wherever they want (or stare back at you if you want them to), but you can also control their gaze fully if you want, with a simple function call. It depends on your preference. But it really gives them life.
Last but not least, I had an issue with random errors about NaNs appearing while my game was paused (REM can be set to still work at timescale 0, since the latest version at the time of this writing), so I asked the author for support... which I got in less than an hour! With lines of code to debug the errors, should they appear again. And after they appeared again a couple weeks later, I notified the author, who sent me a fix within the hour again!
For the record, these errors were not even caused by REM but by Unity's Mathf.SmoothDamp() spewing out NaNs for no reason.
So not only this asset is great, but even if it shows issues, you're covered. That's a six stars in my book. Oh, wait, we have only five.
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