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Speech based LipSync implementation using blend shapes
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.36f1 | Compatible | Compatible | Compatible |
2021.3.14f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Uses Unity's Audio System, should work for HDRP/URP/Built-In
Description
Minimal LipSync (Redux)
by Chippalrus
Speech based LipSync implementation for Unity
Uses 4 blend shapes. Works with Microphone Input and AudioClips. Can work for 3D models. It isn't perfect or very precise, but for cartoon style characters this works pretty well.
Only 2D Example is provided, but same method and setup can work for 3D models.
Technical details
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Minimal LipSync (Redux)
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.7 MB
Latest version
1.1
Latest release date
Sep 10, 2024
Original Unity version
2021.3.14 or higher
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