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1/6
Speech based LipSync implementation using blend shapes
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.36f1
Compatible
Compatible
Compatible
2021.3.14f1
Compatible
Compatible
Compatible
Additional compatibility information

Uses Unity's Audio System, should work for HDRP/URP/Built-In

Description

Minimal LipSync (Redux)

by Chippalrus


Speech based LipSync implementation for Unity


Uses 4 blend shapes. Works with Microphone Input and AudioClips. Can work for 3D models. It isn't perfect or very precise, but for cartoon style characters this works pretty well.


Only 2D Example is provided, but same method and setup can work for 3D models.



Technical details
  • Uses four blend shapes to produce mouth shapes
  • Limited in precision, but functional for toon-like applications
  • Works for both Microphone Input and AudioClips
  • Can work for 2D and 3D
  • Uses Unity's built-in Audio System, but could, in theory, work with FMOD or LASP ( Not tested for LASP or FMOD )

Minimal LipSync (Redux)

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License type
File size
1.7 MB
Latest version
1.1
Latest release date
Sep 10, 2024
Original Unity version
2021.3.14 or higher
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