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Convert animated meshes to support thousands of on-screen instances with the click of a button!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.13f1
Compatible
Compatible
Not compatible
Description

Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.


Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!


Documentation


• Convert assets quickly and easily using the converter.

• Out of the box GPU Instancing Support!

• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.

• Supports custom animation events.

• Built with performance in mind, minimal CPU overhead.

• Includes full source code.


Please contact via email for any questions or support needs!


Technical details

- Unparralleled GPU instancing performance.

- Streamlined baking process that works with most assets.

- Support for legacy platforms and older GPUs.

- Works with URP

Mesh Animator - Animate massive crowds

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
44.9 MB
Latest version
2.0.32
Latest release date
Jun 12, 2023
Original Unity version
2019.4.13 or higher
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