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Use Timeline to blend material properties.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.18f1
Compatible
Compatible
Compatible
Description

The package includes two custom tracks:

* The Material Track edits properties of a material directly, changing it everywhere in the scene.

* The Renderer Track overwrites a selection of a renderer's material slots, thus changing only one specific object. Material Property Blocks are used, so instancing isn't broken.

Technical details

Both tracks feature:

* Layers (a.k.a. Override Tracks)

* Clip extrapolation

* Set/Blend Float/Range/Color/Vector

* Set/Blend Texture2D/RenderTexture

* Set/Blend Texture Tiling/Offset

* Set Texture3D

* Set CubeMap

All blending can be done between two clips, or with the original value set in the material.

Material Timeline Track

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File size
312.0 KB
Latest version
1.0
Latest release date
May 22, 2023
Original Unity version
2020.3.18 or higher
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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