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s
Visibility Issues
a month ago
segachief23버전 1.0.8
2025: It seems the examples are deprecated. When installed to my 2D Universal project, the ones I tried opened to a blank screen. I also got a message during install bout APIs being changed and chose to update.
So I set up a new 3D Universal project and installed iTween + examples to that, opting not to update when prompted, and was able to get some output. The grid movement example seems to have broken shaders or similar, as the board + ball were purple; I was able to make it visible by changing the shader settings and it seemed to be functioning (you click the grid and the ball moves to the selected tile as intended, it just isn't easy to see at first because everything is purple).
I tried some others like PutOnPath and same issue; the examples need some maintenance.
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0
0
l
Bit of a ripoff
5 years ago
lord_goldemort버전 1.0.8
Paying for sample code seems a bit of a sneaky way to make money. Especially when the sample code is less than comprehensive. Little or no support for UGUI elements which was what I wanted iTween for in the first place.
The library itself? A bit klunky really. The hashtable mechanism is not typesafe and so error prone. And it is all driven by Time.deltaTime, which means if you use iTween in your pause menu, nothing happens.
On the plus side, the ease in / out functionality produces good results, no complaints there. But I just feel this looks a little shoddy. For free? Well ok. But for the sneaky hidden fee? Nah. Not impressed.
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5
0
w
annihilating rhythm
7 years ago
wholebitmedia7이전 버전 1.0.7
Amazing how well these samples still work even in 2019.2b. Opened up with no errors whatsoever. I haven't updates since I got them back in Dec 18.
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1
0
j
Beware: the UI examples in this package are obsolete. They do NOT support the current UI system.
7 years ago
jimdose이전 버전 1.0.7
iTween is a great library, but I'm rather displeased that I bought this for examples on how to use iTween with the Unity UI. The store page does not mention that this package has not been updated to use the current UI.
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4
1
퍼블리셔 답변:
7 years ago에 답변됨
The newer UI can be tweened using ValueTo if need be. I'll look into adding controls for the new UI system though. I don't think this warrants a single star as it is documented throughout that the UI in use in here is "UnityGUI" which is the immediate mode GUI system within Unity. I can understand how this would be a feature you'd like to have added though but 1 star seems pretty harsh on this...
c
Every examples give me errors when I play the simulation
7 years ago
coolfarmer이전 버전 1.0.7
Assets/iTweenExamples/RandomPathGeneration/Scripts/CameraFollow.cs(4,14): error CS0101: The namespace `global::' already contains a definition for `CameraFollow'
Is this normal? I got an error on every example scenes.
Unity 2018.3.0b1
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0
0
퍼블리셔 답변:
7 years ago에 답변됨
I will be correcting this and getting an update right out!
Great examples!
But i have a minor bug in OrbitExample! There is a script which called PathMover, but the MonoBehaviour class name is Path which can hide the System.IO.Path class... After I renamed your Mono to PathMover, it is still not working...
Editor version: 2018.2.3f1
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0
0
S
Errors
9 years ago
SpiderJones이전 버전 1.0.5
Can't run any scenes in my project. Had to delete the BoadControl example. This is the error -> Assets/iTweenExamples/MemoryGame/Scripts/BoardControl.js(79,33): BCE0019: 'SendMessage' is not a member of 'Object'.
I'm running Unity 5.6.1f1
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1
0
퍼블리셔 답변:
8 years ago에 답변됨
All errors were corrected with the last update. Thanks!
s
bunch of errors, needs updating
9 years ago
snorriholm이전 버전 1.0.5
Was a bit alarmed when I first imported this as I got 162 compiler errors....
I deleted the java scripts and then it worked, very annoying but otherwise nice examples!
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1
0
퍼블리셔 답변:
8 years ago에 답변됨
All errors were corrected with the last update. Thanks!
p
Nice examples!
9 years ago
pallagommosa이전 버전 1.0.5
Clear and useful, can help you see the potentiality of the tool
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0
0
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